Cards and Castles Ultimate
Playing now
5+4 vs. yesterday
6.8%of peak
All-time peak
73Mar 2026
Playing now
5+4 vs. yesterday
All-time peak
73Mar 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Darwin's Return! It seems that Professor Charles Darwin was also lost in time, and has arrived very late! But what's this? Something is wrong... what's happened to the professor? Log in now to collect your expansion pre-release card! | — | |
| Game update | Minor Hotfix - Minor shop updates. - Slight rework on the card "Bakery" for added clarity: it now grants units +1 Attack during your turn, and heals them for 1 at the end of the turn. This is designed to alleviate confusion around the repeated application of a health buff effectively healing a character. | — | |
| Game update | Minor Update - Added a new Event mode to the rotation. - Minor bug fixes and improvements. | — | |
| Game update | July Season Balance Patch PATCH NOTES · Added a new generic wild card type, which can be used to craft cards from any set. All sources of wildcards now drop generic wild cards. Effectiveness of the bonus wildcard meter from pack opening has been reduced due to this change. · The battle pass has been reformulated for 1 month intervals instead of 2 month intervals, and the rewards and price have been proportionally reduce… | — | |
| Game update | Minor Update - The shop has received a major visual overhaul, with many new items and bundles available! - Misc bug fixes and improvements. | — | |
| Game update | Minor Features Update Introducing shiny cards! All cards in the game now have a rare, visually upgraded form. Find shiny cards in packs or craft them with 4 wild cards each. · Cards with the “recently changed” tag can now be exchanged for a wild card. · Wild cards can now be sold for a small amount of ingots. This option is only useful for players who have collected an entire set and have excess wild cards. · Shatte… | — | |
| Game update | Minor Buffs Patch Balance patch time! One nerf and a bunch of BUFFS. Weak cards aren't fun, and we want FUN here, so we will make the weak cards STRONG. Enjoy your STRENGTH and FUNNESS. PATCH NOTES · Sorcerous Inquisitor: Ability cost increased from 2g -> 3g. · Mayor: Cost reduced 6g -> 5g. · Deep Sea Submarine: Sea Monster requirement reduced from 3 -> 1. · Zheng Yi Sao: Stats increased 3/3 -> 4/3. · Cambrian E… | — | |
| Game update | Minor Bug Fix Patch Fixed a bug causing some non-targeting traps to attach to a unit. Drawing and activating a curse now counts as a “card played” event for standard procs. Fixed a bug with time loop and curses. Fixed a bug with northwood seer and game removal effect stats. | — | |
| Game update | Minor Bug Fixes Pressing the end turn button now enforces a minimum lockout of 2 seconds, preventing players from accidentally skipping their bonus turn when they have one. · Fixed a bug causing the end turn prompt to ignore some valid cards. · Fixed a bug causing the green outline around playable cards to not appear sometimes. · Green outlines no longer disappear when the application is unfocused. · Added an… | — | |
| Major update | Journey Through Time Expansion Set! Prepare for a JOURNEY THROUGH TIME! Cards and Castles Ultimate has just released its first expansion set, AVAILABLE NOW! Collect over 80 new cards featuring new places both past and future, historical figures, new game mechanics and more! Sign on now for free card packs! | — | |
| Game update | JTT Expansion Balance Updates Hurricane: Banned. (dev note: we made a mistake printing a board clear for druids, and have no viable path for this card to see continued play) · Norabon: Stat reduction ability cost increased 7 health -> 10 health. Health gain per round increased 1 -> 2. · Avalanche: Cost increased 3 -> 4. · Winds of the North: Surge cost increased 3 -> 5. · Living Vines: Cost increased 4 -> 5. · Vileroth: Sta… | — | |
| Game update | Minor Bug Fixes - Fixed a bug with Killer Monkey and Freya. - Removing a character from the game now clears all external auras. | — | |
| Game update | Minor Balance Patch - Fixed a bug allowing double strike to hit the same target twice after it is externally applied. - Misc minor bugs fixes. Balance Fixes - Judgment Day: Cost increased 4 -> 5. - Lionel: Cost increased 5 -> 6. - Rite of Fire: Cost increased 1 -> 2. - Shakespeare: Cost increased 5 -> 6. - Dread Pirate Robins: Stats reduced 2/2 -> 2/1. - Daradun Stonemason: Stats reduced 2/2 -> 1/2. - Shield Maide… | — | |
| Game update | Minor Bug Fix Patch - You can now view card tooltips in the pack opener by clicking a revealed card. To facilitate this interface, bulk open display now uses the standard 5 card layout instead of the 8 card grid. - Fixed a bug causing copy effects to sometimes copy stats incorrectly for units with variable stat bonuses. - Return to hand events that affect multiple targets now buffer all subsequent events until all… | — | |
| Game update | Minor QOL Patch - Shakespeare has gotten lost in time and arrived early from the next expansion! Find him in your mailbox! - Newly earned cards now have a “NEW” indicator in the deck builder and pack opening. | — | |
| Game update | Minor QoL Update - Added a save and resume system for single player missions. Your game state will automatically save itself while playing Practice or Campaign missions. Selecting the mission again will give the option to resume from where you left off. This means you can play single player content while in the matchmaking queue if you want. (Note: does not apply to the very first tutorial mission) - Player ran… | — | |
| Game update | Minor Bug Fixes Minor Bug Fixes: - Fixed a bug causing newly summoned units to sometimes generate a “stats reduced” event while Angel of Death was in play. - Fixed a bug allowing temporary remove from game to bypass the Mythic unit limitation when the unit returns. - Ice shard damage from a shatter event now correctly removes stealth. - Fixed a multithreading error that could cause a crash during surrender in… | — | |
| News | Cards and Castles Is Back!! It's finally time! Cards and Castles is back and better than ever! Get in now and start playing. We have a full single player story campaign that awards several starter decks, casual and ranked multiplayer and leaderboards, custom lobbies, and tons of new cards! Prepare for battle! Seize the moment! All the sayings! | — | |
| Announcement | Launching on Feb. 27th! Yes that's right, Cards and Castles Ultimate will be available on ALL launch platforms on February 27th, 2026! That means Steam, Android, and iOS! Cards and Castles Ultimate will be FREE TO PLAY from day one. We appreciate all the community feedback on this decision; the people demanded free to play, so we are happy to deliver. We've really been cooking a long time on this game and we think the… | — | |
| Community | Work Continues! We're just checking in with a brief update! The team is working on a server architecture overhaul to support larger player counts, and we're doing additional work and revisions on the game economy and other details necessary for launch. We'll have more news about future playtests after the server overhaul is done. | — | |
| News | Next Beta Test Oct. 11th Yes that's right, we'll be back with another public beta weekend for more playtesting! We've listened to your feedback and made some significant adjustments to the core gameplay, including adjusting the map layout and removing the Safe Zone mechanic . We are also in the process of redoing our maps! This work is in progress so some of the maps will still use the old style during the playtest. Ch… | — | |
| News | Next Beta Test on Sept. 6th We will be opening the game for a second free beta test on Saturday, September 6th! The test will be only 1 day this time. We received a lot of encouragement, feature requests and critical feedback from the first test. The dev team is working overtime to address as much as possible before the next test. Please keep in mind the following notes for the next beta test: · We will invite many more n… | — | |
| News | Free Beta Weekend Details Beta weekend is starting in just a few days! We have a lot of signups and are very excited to show a larger group of players the new game for the very first time. We wanted to break down some details of how the beta test will work: TESTING SCHEDULE · Playtesting will be multiplayer focused , with only a short section of the Campaign available for tutorial mechanics. Queues will be open, along w… | — | |
| Community | Beta Test Signups! Good news everyone! We're having a public beta test the weekend of August 23rd! Our newest Cards and Castles game is absolutely awesome, and has crazy new features like free drafts, ranked wagers, graveyards, a single player story campaign and more. You can Request Access to the playtest on our store page right here. Beta invites will be by random selection. | — | |
| News | Closed Beta Coming Soon! Closed beta is imminent! Follow this page to be notified when playtest signups become available. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.