Observe
Playing now
11Sampling since 07:20 UTC
32%of peak
All-time peak
346 Sep 2026
Playing now
11Sampling since 07:20 UTC
All-time peak
346 Sep 2026
| Published | Title | Build |
|---|---|---|
| Better Map Tools and Safer Maps Hello all! This is a smaller update focused on making the new Map Editor easier to use and much safer for large projects. More ways to draw The Map Editor now includes straight boundaries with a live preview and a one-pixel pen for detailed work. You can fill land, outline a landmass and paint regions without drawing every boundary first. Region outlines also use the boundary size you selected.… | 25022616 | |
| Observe: Performance Update & News on the Map Editor Hello all! I have released a small update focused almost entirely on performance. Performance improvements A few calculations that looked harmless were doing far more work than intended once countries became extremely large. Normal scenarios often hid these problems but stress-testing a world where every region began as an independent country exposed them very clearly. And if you're wondering a… | 24971296 | |
| Hotfix, Yes There Was Lag. The 0.7.0 update had a progressive lag issue. Now fixed, game might even run better than ever. As always thanks for all the support and sorry for the lag! | 24896492 | |
| Observe 0.7.0: Cultures, God Mode, Terrain, Food & Subjectsmajor Hello all! This update started with cultures. I wanted a country to contain actual peoples rather than one population number and I wanted those people to matter when borders moved. That sounded like one system. It turned into terrain, food, farms, subjects, a rebuilt God Mode, a new way to read the news, new tools for the Scenario Editor and a fairly serious rewrite of AI Studio. So this is 0.7… |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026new | Sun | 12:57 | No patch notes · unannounced build | 25152085 | public | 1 | — |
| 6 Sep 2026new | Sun | 06:48 | No patch notes · unannounced build | 25149271 | public | 1 | — |
| 5 Sep 2026 | Sat | 13:53 | No patch notes · unannounced build | 25141436 | public | 1 | — |
| 4 Sep 2026 | Fri | 17:00 | No patch notes · unannounced build | 25128851 | public | 1 | — |
| 3 Sep 2026 | Thu | 13:04 | No patch notes · unannounced build |
| 24894489 |
| Bug Fixes & AI Behaviour Balancing. Hello again, Sorry to spam these updates but someone on Discord found a bug regarding the ideologies caused by yesterday's behaviour update. Basically, the AI didn't pick any ideologies before a war was declared. Now that's fixed. And I also made a few balance changes: -AI now will randomly pick a behaviour at the start of the game if none was assigned. -AI will now try to make more realistic n… | 24724104 |
| New Achievements & QoL & Bug Fixes -AI Studio Frontline bug fixed. -AI Studio Reset bug fixed. -Someone in comments asked for a Forever War concept, it can be found in the rulesets now. -Ideology bonuses now range from -100 to 100. -New achievements and an easter egg hunt added. -Wars now have ambient audio. -Pre-Modern Frontlines now have better unit graphics. | 24682648 |
| Bug Fixes for 0.6.8 Hi, I fixed some of the bugs that were brough to my attention. · Scenario Editor population fields were wrongfully limited to 100M. Fixed. · Disabling nukes didn't do anything in many cases. Now they should be disabled. · Some UI interactions caused the WASD keys to not work. Now fixed. There are still some bugs waiting to be fixed, but these were the most urgent ones. I will keep continuing to… | 24641632 |
| New Achievements & Bug Fixes Hello again, Two bug fixes and 8 new achievements for today! · Scenario Editor: publishing a scenario didn't upload the screenshot with it. Now it does. · AI Studio: publishing a script was uploading a placeholder image instead of your code. It now grabs an actual screenshot. No more placeholder images... no more... We used to have achievements, but recent updates left them tied to features tha… | — |
| Empires Fall From Withinmajor Hello again, Nations no longer just lose on the map, they rot from the inside. Nukes rewrite the board. The seas finally matter, forts finally hold a line, and games actually end. Here is everything: The Home Front Conquest used to be free. Take land, get bigger, win. Not anymore. · Stability. Every nation now runs on a stability meter that feeds combat, production, and income. If not kept unde… | 24220421 |
| Small Follow-Up Update Hello again, I want to thank you all for the incredible love and support you've shown for the recent overhaul. Since yesterday, I've received quite a few feature requests and had some free time today to knock them out. Here are the changes included in this quick follow-up: · Main Menu Script Submission: You can now submit scripts directly from the Main Menu. · Graphics Settings: Added a graphic… | — |
| TOTAL OVERHAUL: Economy, Tutorials, UI, Buildings, Units & More!major Hello everyone! I am insanely proud to finally get this update out. This has been a massive undertaking and basically everything has changed. So let's not waste time and let's get into what has changed. Main Menu Remember how sad things used to look and how confusing it was? Now the Main Menu just has 4 buttons and a slick animated background with the leaderboards always visible. Scenario Edito… | 23844319 |
| The Competition Begins!major The moment our community has been waiting for is finally here! Now it's time to put your skills to the ultimate test. LEADERBOARDS ARE LIVE! Submit your AI scripts and watch them battle for supremacy on our new competitive leaderboards! Every season crowns new champions, and with each major update, the competition resets, giving everyone a chance to claim their spot in the Hall of Fame. GOD CON… | 19798950 |
| Hotfix I just found a terrible bug that was introduced by the new graphics update. Region-clicking and thumbnail generation were terribly broken, but now has been fixed. | 18726864 |
| 25101791 |
| public |
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| 28 Aug 2026 | Fri | 21:32 | No patch notes · unannounced build | 25001196 | 0.7.2-test | — | — |