Avenging Angel
Playing now
0Sampling since 07:21 UTC
—of peak
All-time peak
07 Sep 2026
Playing now
0Sampling since 07:21 UTC
All-time peak
07 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | v1.0.2 Avenging Angel v1.0.2 is now available for download. Terrain optimizations Various UI fixes Various bug fixes | — | |
| Community | Full Release Avenging Angel has now been fully released. Thank you each and every one of you who have supported us throughout the years. We are painfully aware that this took a lot longer than we anticipated, but we have essentially redone the entire game. That means all graphical assets, animations, foley, and music. Everything. We brought in a lot of new features such as status effects, a lot more varied… | — | |
| Community | 6 - 15 - 18 Release candidate has been in Beta Channel for a few weeks for testing. We are releasing on June 15th 2018 at 9 PM CET. | — | |
| Community | (Finnish) Independence Day Update Today is the Finnish Independence Day, which pretty much means that the entire country is shut down for the festivities. Anyhoo, we have posted some new content on Avenging Angel Facebook today. The biggest thing in that particular in-game content is that certain crafting recipes can be unlocked by "reading" posters and adds. Enemy weak spots can be also scoped from reading "R&D"-documentation.… | — | |
| Community |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
| — |
| Community | Blog Entry Nov 22/23 Greetings each and all. Latest news can be found this week at Henri's blog: | — |
| Community | Weekly news from the crew 15th Nov The weekly news from the crew and a few screenshots | — |
| Community | Avenging Angel Arena Linux Edition Avenging Angel Arena is now available also for Linux at We continue our work with Pain & Despair update. We aim to post what we are working on and what our status is every SUNDAY from now on. Expect at least a screenshots and/or a blog post. | — |
| Community | Breaking the silence Greetings ladies and gentlemen. We have been on a hiatus for some time now due to health related issues. Two (that's two out of three) of the team members have been gravely ill (no, not the flu kind, but life threatening and incapacitating kind). Honestly, we were not sure whether we could continue the development until everyone was in full health. We are sorry for the delay and silence, but pl… | — |
| Community | Big Update coming Greetings, each and all! Avenging Angel will receive a big update on the last week of August 2015. - a ton of bug fixes - controller support completely redone - better performance - graphics update (the entire statue forest scene, which has caused performance issues and fps drops, will be completely redone) - new save system - new enemies - new areas - new NPCs - new collectables (alchemy ingre… | — |
| Community | Guns of Summer! Hello all! We are now planning the next big content update for Avenging Angel a bit later in this Summer. Here is what you can expect: New guns: These can be dual-wielded with the already existing weapons: - Katana - Rapid Fire Flintlocks - Shotgun - Vincent's unique Gun Blade Two-handed weapon: - Railgun/sniper rifle You can see the designs on our Facebook page . A completely new area beneath… | — |
| Community | Next Patch June 15th Hi everyone! Based on the feedback and bug reporting, we will be patching the game on Monday June 15th. Besides the normal bug crushing and optimisation for better performance, here is what is new: - The Statue Forest area performance should be better. Some folks have experienced the game crashing between "Outpost" and "Statue Forest" (1st and 2nd area). The forest area is really, really big an… | — |
| Community | Collectibles and achievements Trading cards and achievements are now live as well. Feel free to comment on the achievements. We will bring a lot more of them in the future updates. | — |
| Community | Game update today (Monday June 8th) Hello everyone. A new update to the game just went live! Here's what's new: Player Character controls are re-defined. Those of you who experienced trouble with DS4, this update should fix that. Unfortunately 360 controller does not work in menus, but gameplay should be now good. Statue Forest area has been optimised and should run now smoother. Enemy stats regarding "Arnold" 1881-A1 have now be… | — |