Time (UTC)SourceWhat changedAddedEditedRemovedReference
8 Sep 2026
NewsGetting Ready for the Crowd———Community
Community · published 8 Sep 2026, 14:48:56 UTC
Getting Ready for the Crowd
Hello everyone! Another month, another devlog. This month, we’ve been focusing on small improvements and additions, supporting the ongoing playtest, and preparing for the next big content drop. So, this diary entry will be a bit more chill, just to touch base and let you know what we’ve been up to. There is also some info at the end about an upcoming expo . · Playtest Progress · Gamescom · Catc…
Hello everyone, and welcome to another devlog! We are buzzing to share the latest updates with you all! This month, we are going a little bit more in-depth about the character design process, sharing some news regarding the new trailer, talking a little about the progress on the playable demo, and introducing our two newest critters. New Characters, aka how John and Jean became Sven We were wor…
Hello everyone, this month we’ve been working on a couple more mechanical reworks, an additional biome, and added a feature requested by the community. So let’s get right into it! Red Bug, Green Bug Since catching bugs makes up a big part of the gameplay we wanted to make the mechanic a bit more engaging. So we implemented a “red light, green light” system. When approaching a bug, an eye icon w…
NewsThe Dating Bar (not the kind with drinks)———Community
Community · published 2 Jun 2026, 11:22:20 UTC
The Dating Bar (not the kind with drinks)
Hello, future entomologists! It’s time for another quick update on CatchMaker. Aside from trying to get some funding, we have been rethinking the way we approach dating, so let’s get right into it! Dating Reworked We felt the date UI wasn’t giving the player sufficient information. While you could gain a general sense of how the date was going, it was hard to understand why it was going that wa…
NewsPostcards, Polaroids and Pre-Alpha———Community
Community · published 6 May 2026, 14:46:53 UTC
Postcards, Polaroids and Pre-Alpha
Hello hello hello and welcome to the devlog! Today I’m gonna pull back the curtain a little to give you guys an idea on what we have been working on behind the scenes. I’m also going to give you a sneak peek of the postcard collectibles and the game’s polaroid cutscenes. Vertical Slice Demo So what is a vertical slice? In a nutshell, a vertical slice is a demo of the game in its raw form. It se…
Hello everyone, so this month we’ve been working on a couple things that aren’t ready to be shown off just yet. However we’d like to hear your thoughts on what we can share already. Island Map As Loddie, the main character, explores the island, she will sketch a map in her journal marking any points of interest. You will also be able to add stickers to make note of things like what lures or ins…
For this month’s update we’re going to take a look at some of the new and updated UI we made. Please keep in mind that everything is still very much a work in progress and subject to change. Inventory While you are exploring the island you can collect decorations and lures that you will use to increase the success rate of dates. Lures, as you might have guessed, can also be used to attract bugs…
Hello everyone and welcome to the first devlog of 2026! The team has been hard at work on the demo of the game. We are very excited to get out an early version and get your thoughts. But it will still take a couple months until we get to that point. So we thought we would share our plan for the playtest. The first beta will not be publicly available so make sure to read the rest of this post to…
We are super excited to finally announce CatchMaker! Thank you for joining us on our journey so early on. Of course this is just the beggining. We're already hard at work to get out a demo as soon as we can. If you want to get more frequent updates make sure to follow us on our socials and sign up for the newsletter. You can find all our links on our Steam page and website.