Black Hole Fishing
Playing now
53−6 vs. yesterday
3.5%of peak
All-time peak
1,495Apr 2026
Playing now
53−6 vs. yesterday
All-time peak
1,495Apr 2026
| Published | Title | Build |
|---|---|---|
| Performance patch and bugfixing (V 1.0.4.8) Changelog: There were a lot of small changes in this one, but here are the highlights: 1. Performance is increased. I see a 2X framerate improvement on my computer, but ymmv. 2. We added 3 save slots and gave the save system one more look-over. Auto-saves are easier to access now, some players were getting confused and a couple overwrote a save file on accident. This should be much harder to do… | 25076126 | |
| Small story/tutorial update and general improvements patch. Changelog: Added FPS Limiter Added Bleach achievement to prevent confusion for new players (code is added, I will set up the actual achievement soon) Added more story beats on compression events Added 2 new animations for prestige and game won Fixed achievement triggering early Ensured that windowed mode always shows the window border Added custom fish names (and fixed hatchery name replication… | — | |
| Performance Update Changelog: Fixed an issue from the last patch which causes some cards in the hand to be invisible under certain circumstances Multiple performance updates - frame rate is up to 3X lower :) Mainly targeted hatchery and fish scoring Notes: I'm hoping that this will be my last small patch after launch. I have a few areas of the game that I want to re-visit, both parts that were rushed in the final… | — | |
| QOL update: Better fish cards Changelog: Traits are now in 2 columns in the fish card. Fish cards grow on hover so they are easier to read. Fish card text is slightly larger as well. Misc. performance improvements and bug fixes (sorry, I forgot what I put in here...) The eye trait regression has been fixed. Notes: I have chased down some of the crash reports that players sent me, and have concluded that the "game won't star… | — | |
| Hotfix 7 + Balance patch 1 Changelog: Cleaned up some UI elements, more clarity in the Fish Lab Made quick scan 3X faster when scanning consecutive already-unlocked cards Performance improvements in the late-game (more to come) Added another cannon upgrade to make sardinos less scarce Note: There is an unlabeled hotfix before this one - traits got hidden on the fish cards. I noticed it right after pushing the patch, so i… | — | |
| Hotfix 6: An eye patch The last hotfix caused eye color traits to disappear in some circumstances. This has been fixed. In other words, I made an eye patch XD. (I finally got some sleep now, so expect the quality of the jokes to drop going forwards) Note: Thank you everyone for the feedback this week. I'm going to look into fixing some of the UI issues next (especially font size on the fish cards). I also have a smal… | — | |
| Hotfix 5 Changelog: Fix multiple display issues Currency patch - all numbers should display correctly now Prevent tool-tips from spawning as sub-windows (was causing FPS monitor to snap to the tool-tip) Hatchery navigation fixed - broken in hotfix 4 Add tool-tip descriptions in a few places - will add more Removed Sardino cost from the fish lab - trait injection costs money only as indicated by the UI.… | — | |
| Hotfix 4 Changelog: I was able to confirm that one of the achievements still wasn't firing after the last patch. That is fixed now. I also added some extra checks when loading a save. Income indicators on the black hole are reporting correctly for very large sums. Note: Thank you everyone for reporting issues! I haven't heard any major reports since the last patch, so I believe we are back to where we s… | — | |
| Hotfix 3 - Increased protections around save file loading, misc. fixes. Changelog: Fixed fish freezing in expeditions after timer expires Added extra safeguards when loading a save. Auto-saving is more reliable and slightly less frequent. If a save fails, all saves and auto-saves will be copied to a new folder before attempting to load or recover. Hatcheries were only auto-advancing when selected. Now, all hatcheries promote all fish when ready Also increased the h… | — | |
| Quick performance patch and Hatchery trait limit Patch 1 introduced lag in a couple of areas. This should be fixed. Also, I reduced the Hatchery trait limit back to the intended design (4 max per fish, so it matters which ones you choose). I like the idea of expanding this in the future, but I want to make sure that any exploits make the game more fun/playable, not just broken. There are some fun multipliers in the late game that I want you g… | — | |
| Hotfix 1 is out now! Patch notes: Fixed mass stall around 2 billion Fixed currency rollover issue (partial fix) Corrected a few invalid costs (stocker price drops) Fixed speed scanner prestige upgrade Some achievements were firing conditionally based on how you moved cards (clicking vs dragging) Hey friends! We just pushed our first post-launch patch. First off, I want to apologize for the delays on the Day 1 patch… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 2 Sep 2026 | Wed | 21:08 | Performance patch and bugfixing (V 1.0.4.8) | 25076126 | public | 1 | — |
| 2 Sep 2026 | Wed | 09:02 | Performance patch and bugfixing (V 1.0.4.8) | 25076126 | beta | 1 | — |