Broken Bots
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
013 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
013 Sep 2026
| Published | Title | Build |
|---|---|---|
| Malfunction Gun Update New Game Mode, Weapons, Skills & Mechanics! This update is our release candidate and brings you every feature we still had up our sleeves. · Malfunction Gun: A new secondary fire that gives you control over when and how malfunctions happen. Charge it up by killing enemies and completing objectives. When fully charged, use it to dish out power-ups to teammates or glitches to foes! · Malfunctions… | — | |
| Small update This is just a tiny update but a big one is in the works and will be live soon! · Added damage to Shockwave skill based on enemy proximity · Drastically decreased the build size to roughly 370mb (down from 1.7Gb) · Fixed an issue that would cause bot speed to be dependent on FPS | — | |
| Hotfix A small patch that fixes an issue with online multiplayer games. · Fixed an issue that would cause AI to get stuck and all bots to explode every 15 seconds. Woops :) | — | |
| Malfunction Update This update is a complete rework of the malfunctions mechanic. We removed most of the randomness and are giving the power back to the player. It's now up to you to cause negative malfunctions on enemies or positive effects on your teammates. · Players now have a malfunction gun. Charge it up by killing enemies and completing objectives. When fully charged, shooting an enemy will give them a neg… | — | |
| Small Update We are working hard on pushing out a larger update asap. In the meantime, here is a small visual update: · Changed the malfunction screen distortion effect to only affect the sides of the screen and leave the center fairly intact. It should now be a lot easier to see what is going on during a malfunction. · Malfunctioning bots now have a clear visual trail effect. · Fixed a bug that would make… | — | |
| The GIGABOT update! Our first major content update has arrived. Introducing the first chapter of the single player campaign consisting of 5 levels including a bossfight. We also added a split screen multiplayer option allowing you to join online battles with up to 4 local players. Just hit 'start' on any attached controller while in the main menu to add them to the party. Changes: · New Feature: added 5 single pla… | — | |
| Update 08.06.2015 Today's update includes some improvements on the A.I. behavior, matchmaking and general bugfixes. Additionally, we have implemented a few small features requested by popular demand. · There is now a 'Quick Match' option which will land you in the most populated server of your region. · When selecting a custom game mode and no players are currently online in that game mode, you can now choose to… | — | |
| Broken Bots Update We have implemented some fixes to the AI after receiving player feedback during our first day on Steam. Here is a list of changes: · AI : Bots will now avoid dynamically placed objects such as turrets, generators and other bots and have a lot less tendency to get stuck. We will continue to improve on this. · AI : In Capture The Flag, AI bots carrying the flag will no longer seek out the enemy f… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 25 Jan 2017 | Wed | 16:19 | No patch notes · unannounced build | 1590433 | public | 7 | — |