Wavecrashers
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Wavecrashers Demo - Update Notes #2 Greetings, Wavecrashers! A new update has arrived with improvements across gameplay, visuals, and performance. Here are the changes: · Improved reconnection system · Attack Speed now scales correctly · Animation mask improvements · Item balance adjustments · Minor performance optimizations · Added a Ping Menu (accessible in-game via ALT) · Ping Menu also contains Bot Player commands · Added tel… | — | |
| In-game event | Wavecrashers Demo - Update Notes #1 Greetings, Wavecrashers! The tide brings good news to all who stand against it. This is our first patch for the demo, bringing several improvements and fixes. Here are the changes: · Improved bot player behavior. Bots no longer get stuck after shopping. · Performance improvements and fixes for possible memory leaks. · Added a new menu button that directs you to Eightfold Interactive’s website,… | — | |
| Community | Wavecrashers - First Development Update This is our first official development update for Wavecrashers , and we’re excited to finally start sharing progress with you. Wavecrashers is built around one core idea: holding the line together while the pressure keeps rising . Over the past months, our focus has been on locking in that experience and making sure every run feels intense, readable, and rewarding when teamwork clicks. What we’… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.