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WavecrashersNewsWavecrashers Demo - Update Notes #3
In-game event

Wavecrashers Demo - Update Notes #3

Wavecrashers · published 12 May 2026, 12:40 UTC

All newsPlayers around this dateRead on Steam

Greetings, Wavecrashers!

This update is focused mostly on visuals and gameplay stability. Let’s dive into the notes!

List of changes:

  • Health and mana bars now have shaders and look better

  • Status effects are now separated with green and red borders to indicate whether they are beneficial or harmful. Borderless ones are neutral effects that both give and take resources

  • Bosses are now immune to crowd control effects, the way they are meant to be

  • Status effects now display their durations correctly

  • Enemies now have their own status effect panels

  • Selected teammate characters’ item rarities are now displayed

  • Fixed certain enemy telegraphs and special abilities

  • Added a vote-based break once every four waves

  • The minimap can now be scaled up and down

  • Added more graphics options to the settings menu

  • Improved performance through shader, texture, and baked lighting optimizations

  • Archer’s Twinshot Dash (Q) is now charge-based and can be stacked for consecutive casts

  • Added new soundtracks for you to enjoy while defending the Core

  • Improved the settings UI

  • Improved bot player AI

  • Certain skills can now be cast while moving (Fire Mage's Meteor Strike)

  • The camera can now be controlled with arrow keys

  • Added a work-in-progress loading portal shader after character selection

  • The Core is now affected by life loss and shakes when damaged

Please visit the settings menu to check out the controls for newly added features. If you enjoy the demo, consider leaving a review. Following us on social media and our curator page also helps us spread the word.

As always, thank you for playing Wavecrashers.

Stay tuned for more!

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