Evil Egg
Playing now
1+0 vs. yesterday
11%of peak
All-time peak
915 Sep 2026
Playing now
1+0 vs. yesterday
All-time peak
915 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 1.3.3 Cursed rooms now add 0.02 score multiplier (from 0.01). Reduced Royal Guard spawn density (this also increases its score value). Pyro Tank backblast is now affected by +range (size) and +bullet speed (knockback), and is more accurately drawn to match the hit bubbles. Jester and Harlequin bullet speed is now capped. Fixed bug that made nudging the mouse at all put your run in the mouse input boa… | — | |
| In-game event | Version 1.3.0 A major goal of this patch is to rework certain artefacts. Artefacts should reward skillful play and encourage diverse play styles - some felt like they overlapped in a "passive dps/crowd control" niche that goes against Evil Egg's design philosophy. I've reworked and rebalanced them to better reward skill expression. General balance changes have been made as well. Another goal is to make post-… | 22459273 | |
| In-game event | Version 1.2.0 Another balance change, so leaderboards will be wiped again. Remember you can view and submit to older leaderboards by selecting the old version as a beta branch. · Pyro Tank · Reduced 1.1 damage buffs, size buffs are unchanged. · Death Cap · Slight DPS nerf. · Finally added codex info for enemy/hazard weight classes. Typical enemies and hazards belong to a weight class. Higher-weighted enemies… | — | |
| In-game event | Version 1.1.0 major update, leaderboards will be reset. old leaderboards can still be viewed from old versions (accessed via beta branch). · mainly QOL and balance changes. some artefacts were having too big (or too little) an impact on gameplay balance, so i've normalized them - both by adjusting the artefacts and the game loop itself. · arcade2000 support :) click the a2 button in the rankings page... if y… | 21541472 | |
| Game update | Patch 1.0.4 Patch 1.0.4 - another change to the ending graphics on the leaderboard - shamed spirits in penitence rooms are now automatically killed on wave end. | 20792935 | |
| Game update | Patch 1.0.3 - reduced the upgrade XP penalty when you are nearly fully upgraded (0.1x -> 0.4x) - you can now open the codex with a single (remappable) button press, by default with G on keyboard and the back button on controller. - polished tutorial prompts a bit and added an option to disable them - made the early twin/trinket rooms consistently hold upgrades when other rooms have them - Fixed XP bar not… | 20717121 | |
| Game update | Patch 1.0.2 This post encompasses the changes made in patch 1.0.1 and 1.0.2. 1.0.1: · adjusted the tips at the start of the game to make boost a more obvious mechanic to new players · removed screen rumble options. screenshake intensity is now locked to what was previously the default value. this is to stay consistent with the general design philosophy that the visual effects are a meaningful part of the g… | 20669220 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.