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Evil EggNewsVersion 1.4.0
In-game event

Version 1.4.0

Evil Egg · published 26 Mar 2026, 22:35 UTC · build 22524116

All newsPlayers around this dateRead on Steam

Addressing a pretty obvious and urgent issue with scoring. with the recent difficulty changes, higher level runs should be much more distinguished from lower levels than then they currently are, with level 40 wins right next to level 76 losses on the score leaderboard as of writing. This is because of the huge score multiplier bonus on game wins, which was better suited for the old difficulty and longer runs that racked up the score multiplier. Depth is much much more indicative of skill than it was before so the score should reflect that. This means a leaderboard reset again, hence the version number bump, though this is more of an amendment to 1.3. Sorry yall.

- End score bonus max multiplier has been reduced from x3.0 to x1.5.
- Beating the game no longer directly multiplies the score on its own, instead offering a large score bonus (which is affected by your current in-game score multiplier and number of loops, but not your rescue chain modifier).
- Sheriff bullets are no longer instantly destroyed by objects that bullets can typically pass through (notably friendly fungi)
- Sheriffs now have a short tell before firing, similar to Gnomes.
- More experimental optimizations to make fungi less of a performance drain. This slightly affects their melee hitbox (a little smaller now).
- Fix to the previous retry cooldown fix that was wrong.

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Game update3 Aug 2026Patch 1.4.8Patch 1.4.8 - New key art by Esteban Sanchez ( link ) , replaces all art on Steam. - Removed "HI SCORE" text from room previews. this mostly just confused people and doesn't really provide meaningful info for room selection at any point in the game. - Destroying the twin egg before picking it up no longer incurs the Betrayal penalty. - Pyro Tank backblast damage has been substantially increased…Steam news1 Apr 2026Happy Easter Week!sorry i know it's wednesday... i was a little late on this one :) don't forget to tune in for a special Easter surprise!Game update26 Mar 2026Patch 1.3.3Cursed rooms now add 0.02 score multiplier (from 0.01). Reduced Royal Guard spawn density (this also increases its score value). Pyro Tank backblast is now affected by +range (size) and +bullet speed (knockback), and is more accurately drawn to match the hit bubbles. Jester and Harlequin bullet speed is now capped. Fixed bug that made nudging the mouse at all put your run in the mouse input boa…