Star Pulse:The War Playtest
Playing now
0+0 vs. yesterday
—of peak
All-time peak
09 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
09 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update-260726 Fixed occasional issues where auto-chase fails and resistance skills become invalid when the normal attack target leaves the attack range Adjusted the initial buildings and resource conditions of some levels Adjusted the visual features of level scenes, and added scene elements of lava-type terrain Optimized the data structure to improve operating efficiency | — | |
| Game update | Update - 260707 Optimize the usage effects of items, and add special consumables that grant resources, experience and attributes. Optimize the UI display effects of the warehouse, items and other related interfaces. Fix the abnormal stacking issue of consumable quantities. Add new player rewards and daily reward mechanisms. | — | |
| Game update | Update - 260624 Added multiple passive skills, optimized skill synergy effects and affinity influence Optimized the display content of the unit codex Added terrains, scene elements and special buildings in some levels | — | |
| Game update | Update - 260611 Added synergy effects between skills Adjusted the attack pattern and damage calculation method for some enemy units Added achievements related to reward card collection | — | |
| Game update | Update - 260530 Optimized visual effects for some buffs Fixed the issue where some attack-triggered buffs were not working Added card collection status and card illustrated handbook Changed the save method for Hero Invincibility Mode | 23486305 | |
| Game update | Update-260518 Adjusted main menu demo scene effects and added camera perspective switching functionality Tweaked terrain and scene elements in certain levels Fixed an issue where directional skills incorrectly triggered area damage Added various projectile-based skills; optimized preview effect for directional skill cast range Added hover and click sound effects for cards | — | |
| Game update | Update-260503 Adjusting available unit configurations for different support systems Added ground unit - Leatherback Heavy Mech, air units - Archer-Class Artillery Cruiser, Sirius-class Assault Landing Ship Adjusted map terrain for "Shattered Void Lands" Level, added new scene elements Optimized slingshot-type attack effects Increased selectable cards in Heroic Immortal mode | — | |
| Game update | Update-260420 Optimize the visual effects of various buffs Optimize the lighting and fog change functions of some levels Optimize the release time of state-switching skills and the localization logic of some task information Add special events and descriptions to the Broken Abyss level | — | |
| Game update | Update-260414 Added a special defense mode level Evacuation from the Shattered Abyss Added player avatar and avatar modification features, optimized display effects of some icons Fixed the issue where task progress would abnormally speed up in certain cases Optimized the orientation of turrets or weapons when some units are in action | 22766728 | |
| Game update | Update-260331 Optimize display of attack attributes and task information details Add new magic-side units: Steel Golem and Radiance Colossus Modify enemy unit composition in some defense tasks Fix abnormal global attacks and abnormal turning issues when units track targets | — | |
| Game update | Updated - 260322 Fixed lag and layout issues when hovering over skill and buff tooltips; fixed quest information display Fixed abnormal target selection during multi-attack Added achievements related to Hero Invincible mode and reduced initial difficulty Introduced special mechanics in low-difficulty mode to reduce overall mission challenge | — | |
| Game update | Updated - 260322 Fixed lag and layout issues when hovering over skill and buff tooltips; fixed quest information display Fixed abnormal target selection during multi-attack Added achievements related to Hero Invincible mode and reduced initial difficulty Introduced special mechanics in low-difficulty mode to reduce overall mission challenge | — | |
| Game update | Update-260314 Added magic-aligned unit Phoenix, updated models for certain units Added damage-over-time effects and related buffs and skills Fixed UI issues such as info pop-ups not closing during pause | — | |
| Game update | Update-260307 Added new enemy Boss types, optimized visual effects for certain bosses Fixed an issue where enemy bosses would fail to act proactively under specific conditions Added a passive skill triggered upon successful attacks Introduced special new buff types that grant units additional attack capabilities Expanded the effects and types of buff cards | — | |
| Game update | Update-260228 Added a card refresh mechanism and expanded the effects and types of buff cards Introduced stacking-type buffs Optimized mouse cursor display and fixed issues such as unavailable skills being previewed via hotkeys | — | |
| Game update | Update-260222 Added buff card effects and types for Hero Invincible mode, optimized card display method Optimized spell-casting animations for certain bosses, improved wave-to-wave countdown notifications and boss message alerts Fixed reinforcement anomalies occurring under specific conditions | — | |
| Game update | Update-260216 Added core skills, optimized bullet impact range preview, and introduced new categories of reward cards. Added a new Heroic Quests mode: an endless challenge where you cultivate heroes and use support systems to fight bosses continuously. Each round lets you select a random buff, and the highest round reached will be recorded on the leaderboard. Fixed an issue where bosses would sometimes stop… | 21953276 | |
| Game update | Update-260202 Hero Configurable Skills Add Basic Attribute and Hero Attribute Value Conversion Effects Add Some Heroes Configurable Skills Optimize Unit Auto-Targeting Logic Optimize Hero Unit Visual Effects | — | |
| Game update | Update - 260119 Optimize the logic for generating skill and additional effect description text Optimize the instant death effect logic and the buff/debuff stacking logic Hero configuration skill interface changes, skill special attack effect changes Add some skills, change attack range and skill range preview visual effects | — | |
| Game update | Update - 260105 Fixed text display issues caused by font settings. Added new unit: Star Pulse Walker; updated Land Trooper model and voice. Added stacking attack debuff skills. Optimized control panel button styles. | — | |
| Game update | Update - 251229 Optimized ground unit movement command processing logic and adjusted buff stacking logic. Enhanced skill unavailability prompts and multiplayer mode lobby message synchronization logic. Updated in-game localization data and achievement localization data for multiple games. | — | |
| Game update | Update - 251216 Optimized level loading and data synchronization logic in multiplayer mode, and addressed issues with the player 2 event manager. Updated English localization data. Optimized display and functionality related to equipment item discarding and dropping, and resolved issues with player 2 equipment item exchange and discarding. Fixed issues with level end statistics display and some UI display anom… | — | |
| Game update | Update-251208 Fixed abnormal behavior tree of enemy bosses, optimized boss movement capabilities, and fixed abnormal triggers in some side quests. Fixed attribute display and reopening anomalies in the unit compendium, as well as anomalies in the support system's mastery levels. Balanced unit attributes, reduced difficulty levels, and adjusted map events and battle score coefficients. | — | |
| Game update | Update-251130 Optimized level event design and added support for higher difficulty. Fixed issues with immovable camera after pausing, repeated opening of leaderboards, and unit voice volume. Fixed abnormal camera movement for Player 2 in multiplayer mode and unsynchronized loading/unloading operations of transport ships. | — | |
| Game update | Update-251123 Optimized leaderboard data refresh logic and flight item tracking logic Fixed localization exceptions in some UI, navigation issues in level recreation, minimap prompt anomalies, and some waypoint exceptions in side quests, etc. | — | |
| Game update | Update-251112 Added score leaderboards and display for Story, Co-op, and other modes. Fixed issues where tutorial and story levels might fail to start, or mouse wheel zoom might malfunction due to configuration problems, etc. Optimized network synchronization slowdowns caused by excessive projectiles in multiplayer mode, and improved the display performance of certain lists. | 20770676 | |
| Game update | Update-251102 Fixed issues in multiplayer mode where non-host players might experience: skill cooldowns not displaying, casting channel progress not showing, super units being unusable, support system skill points not taking effect, items not working, etc. Fixed issues in multiplayer mode such as settlement abnormalities and some enemy units becoming abnormally invisible | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.