Outpour
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Demo - Fixed 1st Time Hitches + Small Visual Improvement Lag spikes that occur when water is spawning have been addressed! Water shader variants are now preloaded at game launch, as to not interrupt gameplay. Whew! This one was a little tricky to reproduce since in theory, any given lag spike that was formerly caused by shader variant compilation for this game would happen only once each on your device, ever. This is because after a shader variant is… | — | |
| Demo - 5x Faster Load Times for Levels Settings on Unity addressables groups were misconfigured for levels, resulting in inefficient loading to levels from the hub. Now, the game's level data files are structured more effectively, leading to over a 5x speedup in load times! You can see in the below example that the load duration (excluding fade transitions) decreases from 1.736 seconds, to 0.3 seconds. Loading into a level before th… | — | |
| Demo Performance Optimization - Stutters Improved Back to stable memory usage A change before the demo release involving moving the main light source in levels was unexpectedly incurring memory allocations and therefore garbage churn. Now that this has been addressed , the result should be be consistent memory usage over time, meaning any stutters associated with this bug are now eliminated! Please feel free to comment if you have any performa… | 23395383 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||