Outpour · published
Settings on Unity addressables groups were misconfigured for levels, resulting in inefficient loading to levels from the hub.
Now, the game's level data files are structured more effectively, leading to over a 5x speedup in load times! You can see in the below example that the load duration (excluding fade transitions) decreases from 1.736 seconds, to 0.3 seconds.
Loading into a level before this change...
... and After!
I hope this decreases some friction experienced in the demo. More optimizations and quality of life features are in the works! Happy puzzling :)