Major update · published 26 Jan 2026, 20:18:53 UTC
Update Notes for Version 1.2.0.1
Added tools usage VFXs (can be disabled in the setting menu) · Late levels now are shorter, removing the boring start. · Some upgrades balancing. · Misc improvements.
Major update · published 15 Dec 2025, 13:09:56 UTC
Major game difficulty change
Hello everyone, I hope you are having a great day! I need to talk about this update. I've received many, many feedback about the game difficulty. And unfortunately, I failed at marketing my game correctly. Many players told me, "I thought the game was relaxing, but it turns out it was super stressful." My original design was to have a very difficult game, but my marketing failed to convey this.…
Most of the player's upgrades are now more effective, max upgrades went from +%24 to +%30 . This includes: Coin drop rate, damage, defense, health, and experience gain. · The coin drop base rate is now one coin every 45 seconds ; previously, it was one per 55 seconds. · Updated the drop rate in the multiplier of each chaos level to balance the new tweaks, but overall, the drop rate is much higher.
Major update · published 11 Sep 2025, 18:21:33 UTC
Custom Mode Major Update is Live!
Hello everyone, I'm excited to annouce that a major update for the game is now live! This update includes: · Custom mode is now polished and available in the base game. · When reaching the end of the wave, all basic keys can be destroyed with one click. · Cleaning up and polishing. Custom mode gives you the freedom to modify your runs to your taste. It gives you a granular level of settings and…
In-game event · published 30 Aug 2025, 08:12:25 UTC
Custom mode beta build is now live
Hello everyone, I hope you are having a lovely day! The beta build of the custom mode is now live. How to Join? Anyone can join and test the custom mode. You can join it by following these steps: · Open your Steam Client app · Go to Library tab · Go to the game Keytamine · Right click -> Properties · Then go to Betas · Finally, select from the Beta Participation drop-down: beta_custom Beta buil…
Hello everyone, I hope you are having a great day! Currently, I'm working on a level editor. The progress is relatively slow since I'm working on my new project. But hopefully by mid-September will be fully implemented. I will annouce an open beta so you can try it around 2 weeks or so if you would like early access, and will post all details regarding it. This is an example of what you can do…
Warden can be destroyed slightly faster. · Basic keys can be destroyed slightly faster in early levels. · Fixed some visual issues. · Level 0: Increased spawn rate and health for basic keys in level 0, and now you start with 5 extra upgrade points.
Fixed some sounds still playing while the master volume is set to 0 · Fixed audio slider isn't updating correctly when opening the menu for the first time · More small gameplay balancing. Thanks to 夕凪メロン for pointing out the audio issues. More info:
This is a playthrough stream for the game Keytamine, amazingly done by Olexa. If you liked it and wanted to support the creator, please subscribe for their channel:
Minor balancing, later levels are slightly easier. · Added visual UI to indicate the keyboard numbers corresponding to the order in the toolbar · Some minor visual upgrades.
29 Jul 2025
NewsKeytamine Playthrough———Esports
Esports · published 29 Jul 2025, 07:26:09 UTC
Keytamine Playthrough
This is a playthrough stream for the game Keytamine.
NewsKeytamine Devlog #1 - Post Steam Fest———Community
Community · published 18 Jun 2025, 07:20:06 UTC
Keytamine Devlog #1 - Post Steam Fest
Hello everyone! I want to start this post by thanking the 3,300 players who played Keytamine ! It was amazing to interact with you all! Also, special thanks to all people who wishlist it, left a review, or posted in the community hub, it means a lot :D The reception of the demo far exceeded the expectations, especially since it hadn't had sufficient prior wishlist/cover before joining the Steam…
NewsKeytamine Devlog #0 - What is this?———Community
Community · published 5 Jun 2025, 07:08:00 UTC
Keytamine Devlog #0 - What is this?
Hello everyone! I want to write this log to introduce Keytamine to the players. What it is, and what its plans are. As the game's short description: Keytamine is a satisfying action game where you auto-click unique keycap enemies in a fast-paced, rhythmic battle! It supports both engaging survivor-like and relaxed modes. Basically a video game ASMR ! The core idea of Keytamine is having an incr…
Hello everyone! You may have encountered a bug recently where you can't start a new run because of a "screen freeze" after you completed the round. Thanks for the players " 2333 " and a redditor named "rattlesnakethib" for pointing this out! I've uploaded a hotfix to resolve this issue. My apologies for the inconvenience. Note: The in-round events (elites spawning/crates spawning) are now proce…
Hello everyone! I'm happy to announce that the demo release date will be the end of this month (May 2025). The demo will feature a solid slice of gameplay and give you a feel for what I’ve been building, more details soon :D! Thanks so much for your support! -Ali.
Added key info box, now the players can either explore by themselves, or return to the main menu and understand the key's mechanic better. This will help in case of forgetting or skipping the tutorial by mistake. · Reduced the last special key (on level 10) health by 5%. · Some QoL improvements.