Major game difficulty change

major update

Keytamine · build 21191206 · published

On SteamNotes only · this build shipped before we watched the app

Hello everyone,

I hope you are having a great day!

I need to talk about this update. I've received many, many feedback about the game difficulty. And unfortunately, I failed at marketing my game correctly.

Many players told me, "I thought the game was relaxing, but it turns out it was super stressful."

My original design was to have a very difficult game, but my marketing failed to convey this. There was a conflict between super cute visuals, and the pain and misery while playing, haha :).Since changing it now will take so much time, I've decided instead to make the game much easier.

Gameplay-wise, nothing will change, but the upgrade will give a massive advantage, around +30%-50% more than previously. This way, I may respect both hardcore and casual players.

Changes:

Damage Increase Upgrades:

  • Level 1: 7% -> 15%

  • Level 2: 13% -> 30%

  • Level 3: 20% -> 55%

  • Level 4: 30% -> 85%

Health Increase Upgrades:

  • Level 1: 7% -> 15%

  • Level 2: 13% -> 30%

  • Level 3: 20% -> 55%

  • Level 4: 30% -> 85%

Defense Increase Upgrades:

  • Level 1: 7% -> 10%

  • Level 2: 14% -> 25%

  • Level 3: 22% -> 45%

  • Level 4: 30% -> 65%

Experience Multiplier Upgrades:

  • Level 1: 7% -> 12%

  • Level 2: 14% -> 25%

  • Level 3: 22% -> 40%

  • Level 4: 30% -> 65%

Healer Upgrades:

  • Previously: Health provided amount +15%, health per click +15%.

  • Now: Health provided amount +30%, health per click +30%.

Guardian Protection Duration Upgrade:

  • Level 1: 15% -> 30%

  • Level 2: 30% -> 50%

Blocker (Wall) Health Decrease Upgrade:

  • 35% -> 65%

I hope that by this update, the game somewhat meets the players' expectations and gives a better experience overall!Kind regards,
-Ali.

Major game difficulty change · Keytamine build 21191206 · SteamPeaks