Dungeon Mori Demo
Playing now
0+0 vs. yesterday
—of peak
All-time peak
09 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
09 Sep 2026
| Published | Title | Build |
|---|---|---|
| [v1.1.0] Changelog Adjustments: · Now stats that are over the maximum usable limit or under the usable limit will clamp their values to show the effective rate and be highlighted in red - this was made in order to not confuse players on the nature of negative defense rates or critical and dodge chance effective limits; · Added an "Ironman Mode" text display to the player stat screen; Balancing Adjustmen… | 25149958 | |
| [v1.0.9] Just a very small patch to address a persistent issues some users were having when importing a save file from the demo. Thanks to everyone who reported it and supported the game! Bugfixes · Fixed a bug that made the game crash at the Lost Temple dungeon when encountering a Neurophage enemy (previously named Mindflayer). | 24055207 | |
| [v1.0.8] Changelog Bugfixes: · Fixed an issue with the card flipper caused by a monster's name change. | 21530313 | |
| [v1.0.6] Changelog Bugfixes: · Fixed "Royal Cavalier Helm" and "Royal Knight Helm" displaying the wrong sprites when equipped; · Adjusted the sprite of the following items to better fit the player character sprite: · - Black Knight Greatshield; · - Cultist Greatshield; · - Dragonlord Greatshield; | 21211771 | |
| [v1.0.5] Changelog Bugfixes: · Fixed Spell Shop interface not updating its pages correctly; | 21008773 | |
| [v1.0.4] Changelog Adjustments: · Added new entries on the "Credits" menu; Bugfixes: · Fixed status immunity text not updating correctly during battle when toggling it on/off; | 20819818 | |
| [v1.0.3] Changelog Balancing Adjustments: · Limited the amount that can be regenerated by the "Gladiator's Resolve" enemy skill; Bugfixes: · Fixed a bug that caused the final boss of the last dungeon to not spawn correctly; · Fixed a bug regarding status effect maintenance; | 20639917 | |
| [v1.0.2] Changelog Balancing Adjustments: · Reduced the quantity of rested times required to improve the quality of Boons at the Inn; Bugfixes: · Fixed a bug causing issues when trying to load previous save files on certain ocasions; · Fixed a bug that caused the Boon of Protection to reduce your rewards even without dying; | 20622475 | |
| [v1.0.1] Changelog New Features: · Added a Status Immunities display during battle (will only show in dungeons when the monster's bestiary entry is at least partially completed); Adjustments: · Improved the description of the "Rune of Magic Absorption"; Balancing Adjustments: · Reduced the penetration percentage of Dracolich's skills; · Reduced the Dracolich's initial Spell Damage value; · Void Slime is… | — | |
| [Release v1.0.0]major v1.0.0 is finally out! That means we're out of Early Access , and the game has all planned features from the roadmap. On the latest major update we got the final dungeon, and with this one we have the final pieces of the game: The Arena. This is a long since planned feature, that while secondary to the dungeons, might be interesting to some players who want to push their builds to the limit (an… | — | |
| [v1.5.4] Small update with some tiny adjustments and bugfixes. Changelog Balancing Adjustments: Adjusted some stats of the following enemies: - Void Elemental; - Eternal Dragon; - Awakened Dragonlord; Bugfixes: Fixed a bug causing enemy Spell Damage to increase on certain conditions; Fixed the quest "Scaleless Companion" having wrong item requirements; | — | |
| [v1.5.3] Changelog New Features: · Added the "Deepen Wound" spell to the Magic Shop; · Added the "Blood Burst" spell to the Magic Shop; Adjustments: · Some status effects no longer are removed from enemies when they change stages or buff themselves (bleed, burn, poison, curse and electrify); · Status effect stacks that go over 99 will now be shown as "99+"; Balancing Adjustments: · Increased the HP cost… | — | |
| [v1.5.2] Just a tiny update with a few bugfixes and a small, new QoL feature. Changelog New Features: · Added the new "Reverse Melding" to the Gem Melding menu. Now you can convert your unwanted Soul Gems back into Soul Shards; Bugfixes: · Fixed "Dragoon Longsword" displaying the wrong sprite when equipped; · Changed the Black Knight's bestiary description; · Fixed Odd shaped Gems not being removed from… | — | |
| [v1.4.6] Just another small patch with some minor bugfixes and adjustments. Changelog Adjustments: · Added a "Total Attack" stat display to the level up screen; Balancing Adjustments: · Increasing your "Knowledge" stat past 50 will now grant you 1% Spell Damage per level; · Adjusted the soft cap of all skills to 20 instead of 19; · Adjusted the hard cap of all skills to be 50 instead of 49; · Increased… | — | |
| [v1.4.5] A small patch with some bugfixes and adjustments to things introduced in the latest patch, along with some changes to combat feedback and animations. Changelog New Features: · Added new attack animations for pets; · Added new attack animations for specific weapons; Adjustments: · Improved critical hit feedback; · Added shortcuts to "Gem Melding", "Gem Alchemy" and "Gem Storage" menus between th… | 19605459 | |
| [v1.4.4] A small patch to fix some bugs, as always, with a rework to how the Rune of Thorns works. Thank you to all players for your continued support and feedback. Changelog Adjustments: · Added a hidden element display icon on the pet menu; · Damage formula changed so that damage variation calculation is applied before defense subtraction; · Changed how the "Rune of Thorns" works, so it favors high de… | — | |
| [v1.4.3] Just a small hotfix to address a really serious bug introduced in v1.4.2. Changelog Bugfixes: · Fixed a bug that caused items from other shops to appear in the Item Buyer store; | 19563767 | |
| [v1.4.2] Just a small patch to address some reported issues. Thank you to all players who reported these bugs, I'm hoping you're enjoying the update. Changelog Adjustments: · Rune of Thorns effect now also affects enemy spells; · Bestiary will now show your unlocked and completed count; · Improved item sorting on the Loot Buyer interface; Bugfixes: · Fixed gems showing an extra empty page on melding whe… | — | |
| [v1.3.5] Changelog Adjustments: · Changed the background of the "Card Flipper" minigame; · Added a description on how to unlock each "Card Flipper" challenger; · Added a golden border effect to special rare cards; · Improved sorting of the "Weapons" category in the Loot Buyer shop; · Improved sorting of Weapons and Shields in the Equipment menu; Balancing Adjustments: · Adjusted the stats of the followi… | 19220330 | |
| [v1.3.4] Changelog Adjustments: · Added an animation to portals; Balancing Adjustments: · Increased the quantity of Soul Shards dropped by every boss; Bugfixes: · Fixed the "Sharpen" spell displaying incorrect values; · Fixed some texts not fitting properly inside the description boxes; · Fixed some text misalignment issues; · Fixed a requirement missing from "The Golden Spoon" quest; | 19199644 | |
| [v1.3.3] Changelog Bugfixes: · Fixed a bug that caused the game to spawn an enemy from the wrong dungeon; | 19192658 | |
| [v1.3.2] Very small patch, adding a QoL feature: Portals! Portals might appear starting from the 5th dungeon, they offer you a chance to skip a few rooms, so if you want to quickly get to the boss or farm an enemy found later in the dungeon, you can enter them and skip ahead. Changelog Adjustments: · Added portals to dungeon exploration; | 19186300 | |
| [v1.3.1] A very tiny patch, just to address a couple of bugs. Changelog Bugfixes: · Fixed a bug preventing you from increasing your sold quantity to higher than 99 using the single "+" button; · Fixed a bug where the game wouldn't remember your fullscreen setting correctly, causing it to flicker on launch; | 19164234 | |
| [v1.3.0] A very small patch, but with a feature that I've been working on for the last few days: the World Map. This will replace the Dungeon Selection list, as a more visual and interesting way to select a dungeon, while also serving as a way to give players a sense of place and scale of the world of Dungeon Mori. I hope you all enjoy this new addition! Changelog Adjustments: · Changed the "Dungeon Sel… | 19152674 | |
| [v1.2.5] With this patch comes some new, much needed fixes, along with a few QoL adjustments to interfaces. Now it should be a bit easier to pick and choose between weapon options for melee classes. Note: If you have any of the adjusted items equipped to your character, it is recommended that you unequip it and save the game before updating to avoid any bugs that might occur. Changelog Adjustments: · Ad… | 19128311 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026 | Sun | 18:18 | No patch notes · unannounced build | 25155119 | public | 1 | — |
| 6 Sep 2026 | Sun | 08:17 | No patch notes · unannounced build | 25149948 | public | 1 | — |