[v1.1.0]

Dungeon Mori Demo · published · build 25149958

Changelog

Adjustments:

  • Now stats that are over the maximum usable limit or under the usable limit will clamp their values to show the effective rate and be highlighted in red - this was made in order to not confuse players on the nature of negative defense rates or critical and dodge chance effective limits;

  • Added an "Ironman Mode" text display to the player stat screen;

Balancing Adjustments:

  • Greatly reduced the HP pool of many enemies and bosses, starting from the third dungeon (Forsaken Graveyard) up to the last, with late game enemies and bosses being the most affected;

These balancing changes were made due to player feedback regarding enemies feeling like "damage sponges", especially later in the game. I hope returning players have a more positive and enjoyable experience with these changes, and for new players to have a smoother progression. Players looking for a challenge after the endgame should still have the Arena available with its difficulty still intact!A big thank you to all the players that supported the game during this one year after release!