Boardlike
Playing now
1+0 vs. yesterday
2.8%of peak
All-time peak
36May 2026
Playing now
1+0 vs. yesterday
All-time peak
36May 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update Log 0.7.2.4 Fixes · Persistent Status Effects: Fixed an issue where status effects wouldn't disappear during combat. · Dazing Blow: Squashed the bug caused by the "Dazing Blow" combat card. · Legacy Typos: Fixed spelling errors in the Legacy section. · Victory Volume: Balanced the high-volume sound effect at the end of battles (your ears are safe now!). · Combat Tiles: Fixed an issue preventing interaction… | — | |
| Steam news | BOARDLIKE is Now in Early Access! Hello everyone! After a long development journey, the moment we’ve all been waiting for has finally arrived: BOARDLIKE is now available in Steam Early Access! Why Early Access? We chose this path because we want to make BOARDLIKE the richest and most complete version of itself. Throughout the Early Access period, we will grow the game together by adding new mechanics, additional content, and st… | — | |
| Major update | We are ready to Next Fest! Hello everyone! I am thrilled to finally present the Next Fest Demo . Development has been moving at full speed, and it feels like we are finally approaching the finish line. With this update, you’ll get a solid taste of what the full version of BOARDLIKE will offer. If you’ve played previous versions, you’ll immediately notice how far the game has come. For our new players, I’ve worked hard to… | — | |
| In-game event | Demo & Dev Update Hey everyone, After quite a long break, we’re finally back with a new update! For those wondering why it took so long, let’s just say I stayed true to the plan. I wanted each region to have its own unique visuals, so I finished all the drawings. With 56 enemy designs and full animations, I think I managed to bring a lot of variety this time. Here’s a little preview for those who are curious. In… | — | |
| In-game event | Demo Update Alright dear friends, As you know, I’ve been actively working on updates for a while now. So with today’s patch, let’s take a quick look at what’s been changed and improved overall! Update Highlights · You can now hover over enemies to see detailed information about them. (Finally! :)) · Enemy count in battles now scales with your character’s level. · New players (or anyone starting a new run)… | — | |
| Game update | Boardlike is Now Ultrawide Ready! Hi folks, By popular demand, I've reworked the entire UI to better support ultrawide monitors . While I can't say it's 100% perfect just yet, there should be no major issues preventing you from enjoying the game on wider screens. If you do happen to run into any bugs or visual glitches, please let me know by posting in the Ultrawide Support thread on the community page. Thanks for all your feed… | — | |
| Game update | Boardlike Demo Update Hey everyone! It’s been four days since the demo launched. and with all your feedback and support, I’ve just wrapped up the first update! This patch mainly focuses on obvious bugs, unclear details, and general quality-of-life improvements. Without going too deep into the details, here are the key points: · Added a pre-battle dice roll to make early fights fairer. (No more heroes always landing… | — | |
| Steam news | The Boardlike Demo is Now Live! Hi there! The Boardlike demo is now playable! We’re incredibly excited to finally share this project we’ve been working on with so much passion. This demo represents just a small slice of the full game. Yes it still has rough edges, missing parts, and room to grow but that’s exactly why your feedback matters so much. We want to build this journey together with you. Your comments, impressions, a… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.