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BoardlikeNewsDemo & Dev Update
In-game event

Demo & Dev Update

Boardlike · published 20 Dec 2025, 15:02 UTC

All newsPlayers around this dateRead on Steam

Hey everyone,

After quite a long break, we’re finally back with a new update!
For those wondering why it took so long, let’s just say I stayed true to the plan.
I wanted each region to have its own unique visuals, so I finished all the drawings.
With 56 enemy designs and full animations, I think I managed to bring a lot of variety this time.

Here’s a little preview for those who are curious.

In the meantime, I’ve also been fixing bugs and implementing requests based on your feedback.
So, what’s new in this update?


  • You can now choose between three different game modes when starting a new game.
    For those who don’t want to be limited by breeding rights, there’s now an endless mode. And for those looking for a real challenge, there’s also a deadly mode with limited life seeds.
    (Reward bonuses aren’t active yet, so… don’t torture yourselves too much 😅)

  • The deck-building system has finally been implemented!
    You can now access your deck at any time and pass your collected cards to the next generations.
    Moving away from random card draws and fixed deck sizes has really helped balance the game.

  • The genetic perk issue is finally gone.
    You can no longer inherit the wrong genes from your parents.

  • The shop card stacking issue with the new deck system is now mostly fixed.

  • The bizarre Large Gorgot Fang bug has been fixed.
    (Thanks, Derkrat!)

  • Fixed several calculation issues related to bleed and poison effects.

  • The Sacrifice Stone values have been completely rebalanced.
    It now works on percentages and offers a fairer reward system overall.

  • Fixed an issue where certain resources couldn’t be gathered. Now you can collect everything you find. Go wild!

  • I should probably start writing notes while working,
    because I’m sure I’ve forgotten a few things for this changelog 😅 (noted for next time).



That’s all for now.
There’s still a lot of work ahead and not much time left.
Until Next Fest, I’ll keep polishing the demo while finishing the full version.

See you soon!

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