Depth Dwellers (1994)
Playing now
0+0 vs. yesterday
—of peak
All-time peak
08 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
08 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Depth Dwellers 2.0 Beta — Update b1436 Big change: · The levels in the new engine were mirrored compared to the original, this has now been corrected. The downside is your current saves aren't fully supported by the fix, to fix this it drops you back at the start of the level you were on. Your score, weapons and keys are all stored on the player, so those carry over the same. All the enemies and prisoners get reset. Small change: ·… | 24511414 | |
| In-game event | Depth Dwellers 2.0 Beta — Update b1384 Added: · Mini map (hold TAB) · quicksave (F6 to save and Alt+F6 to load) this also auto saves after each level completion. Fixes: · Bullet impact should now continue to an adjacent wall. · Turning slowed down a bit to minimize motion blur. · Increased and decreased some of the point amounts. (I can set it back to what is was before if y'all do not like) · Point system is more inline with the or… | 24400018 | |
| News | Depth Dwellers 2.0 Beta — Update b1310 Added: · D3D11 wrapper so that Steam Overlay works. · Resolution selection for 16:9. It should now default to the highest resolution your display can handle. Highest settings are 640x480 at 4:3, 1920x1200 at 8:5, 1920x1080 at 16:9. · Enemy can open doors · Save override popup Fixes: · Sounds for health pickup should now work. · Enemy/Prisoner walking animation should be fixed. There might be a… | — | |
| Game update | Depth Dwellers 2.0 Beta — Update b1098 In-Game Visuals · Eye height ajusted. · Weapon model size should now match the original. · Tighter enemy hitboxes. · Doors are recessed into their frames with the original door-track sides, and auto-close behind you; secret doors should now stay open once found. · On-screen popups removed for weapon pickups, level entry and rescues. · Exit portals play their animation. Combat · Stepping on a mi… | — | |
| Major update | Depth Dwellers 2.0 — The Native Engine Update The depths return — rebuilt from the ground up TriSoft's pioneering 1994 raycaster is back with a brand-new native engine. It's the same descent into the Zendle Mines to free the men of Ora from the Ri — the authentic levels, art, and enemy AI you remember — now running natively on modern Windows, no emulation required. ▶ How to play: press Play and choose "Play new_engine_BETA" from the launch… | 24100554 | |
| Game update | Added Option to Run Setup to change Controls. Added the option to run setup, this will allow you to set different Controls. Just run the Setup Launcher for each version you want to change. I have only tested Keyboard and Mouse not the other control options. Additional changes: dos4gw to v2.01a and dosbox-staging to v0.82.2 | 18986813 | |
| Game update | Fixing 3D-stereoscopic mode Apparently I broke 3D-stereoscopic when fixing the mouse movement. Should be fixed now. | 18604510 | |
| Game update | Adding Version 1.73 and Fixing Mouse Movement We found Version 1.73 in the bin of old CDs. I could not find any notes on what was changed. Mouse controls should now work. Updated the DOSBox Staging config file. | 18604187 | |
| Game update | Version 1.6 Release I removed Version 1.5 as it was shareware and not the official game. Added version 1.6 and updated the launcher to a command line to keep with the retro style. | 18232227 | |
| Game update | Adding version 1.5 Adding Version 1.5 has a option to play. Version 1.4 includes an improved sound/timer driver and runs 15% to 20% faster. Version 1.5 fixes a problem with the time clock and includes improved enemy AI. | 18230140 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.