Balloomia
Last seen
0Sampled 28 minutes ago · not a live figure
—of peak
All-time peak
016 Sep 2026
Last seen
0Sampled 28 minutes ago · not a live figure
All-time peak
016 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Fix achievement "no fails" We've made a minor fix to the "Finish the game without fails" achievement, which was previously triggering for players who completed the game with some fails. | — | |
| Game update | Some improvements In this small update we bring some improvements regarding the gamepad in main menu and pause menu, some adjustments in resolutions other than fullHD, correction of the error that prevented the music from playing when returning to the main menu, smoother scene transitions and improvements in the level design of levels 7 and 8, making 7 easier and 8 more difficult. | — | |
| Game update | Balloomia 1.9.4 Hello! In this update we bring the implementation of the Options menu that is fully functional and is activated from the home menu. When it is called from pause menu, we noticed that the sensitivity is not being applied, an issue that we will solve in the next update. | — | |
| In-game event | New and more fixes Balloomia demo is now in 1.9.3 version, and in it we bring more fixes for 4k resolution and 16:10 resolutions. In addition to other small UI fixes and level design, we now have an introductory screen for each level, wich means, now you will know the number of the level you are in and a preview of what to expect from it. | — | |
| Game update | Small fixes and new level In 1.9.2 version we made some more UI adjustments to improve experience for those playing in higher resolutions (such as 2k and 4k). In addition, we improved controls sensibility on the Steam Deck, and we also fixed the time in Speedrun mode that was resetting to the initial value of the level, every time there was a fall. And a really good news: one more level in both modes! | — | |
| Game update | Another one in the basket. The previous update had a side effect, changing the logic of the time spent in the levels when the message appears once you reach the Gashan machine (ball machine). In addition to correcting this issue, some small visual adjustments regards to text size were made. | — | |
| In-game event | Significant Update! Hello! In this update, we made important bug fixes and changed the way speedrun mode works: - Fixed the time count in speedrun mode, which was duplicating the values; - Fixed the reset of the total time in speedrun mode when you exit the game and start the mode again; - Fixed the use of the gamepad, which was causing unexpected bugs in relation to the levels; - Other small fixes; - Visual adjus… | — | |
| Game update | First bug fix! This update fixed three bugs: - gamepad "activated" the continue button even though it was inactive; - using gamepad was skipping levels by two; - continue button was not being properly activated after the game made the first save. In addition, the new cursor is now among us! | — | |
| Steam news | Demo is out now! Balloomia: Sky Playground demo 1.7 is out now! What you gonna find: - 8 levels to play; - Default mode; - Speedrun mode. - A lot of fun. Later this month it will be more updates with: - New cursor; - Leaderboard for speedrun. Leave us a feedback in the community session if you face any bug. Cheers! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.