Exit Ways
Playing now
36Sampling since 17:33 UTC
5.5%of peak
Launch peak so far
65817:33 UTC
Playing now
36Sampling since 17:33 UTC
Launch peak so far
65817:33 UTC
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Fix auto region system. Hot-Fix auto region system. | — | |
| News | Exit Ways is launching with a 15% discount After 2.5 years of development, Exit Ways is officially coming out on Steam! I congratulate everyone on this event. This is our first game, and we are happy about the long-awaited release, while also being very nervous about the result. I hope this is the beginning of a new adventure, where together with the community we will create our own unique game. Buy it, follow the news, and also join us… | — | |
| Community | RELEASE TIME + DISCOUNTED PRICE Our game launches tomorrow, and we've already reached 60,000 wishlists! RELEASE TIME BY CITIES AND COUNTRIES: 10 AM (10:00) — Los Angeles (United States) / Vancouver (Canada) 11 AM (11:00) — Denver (United States) / Ciudad de México (México) 12 PM (12:00) — Chicago (United States) 1 PM (13:00) — New York (United States) / Bogotá (Colombia) 2 PM (14:00) — São Paulo (Brasil) / Buenos Aires (Argen… | — | |
| Community | HALFTIME RESULTS While that endless moderation process was rolling on, we reached a new milestone. Thanks to all of you! We received such unexpected support from the community that we decided to cut our sleep by 2 hours to test, squash bugs, and improve the gameplay based on your feedback on Discord . Feel free to ask questions and share your ideas whenever possible, because we sometimes overlook the most basic… | — | |
| Community | WE MESSED UP The game's release is being postponed indefinitely. Right now we're going through moderation, which typically takes 3–5 business days, and in exceptional cases up to 7 business days. We added Early Access – moderation. We sent the build for review – moderation. We lowered the game's prices – moderation. This is entirely our fault for not thinking about this ahead of time and not warning you, th… | — | |
| Community | ABSOLUTE TRIUMPH Thank you for your support, patience, and expectations. We continue to listen to you and are making changes to our dearly beloved game. MAKE EXIT WAYS GREAT AGAIN! You can find a teammate in our Discord. | — | |
| Community | HIDDEN TEST Secret test for 3 days, just shh-h-h-h... You can invite up to 3 of your friends to play in a party. Streaming and creating content is allowed! You can find a teammate in our Discord. | — | |
| Community | FALL, FALL. BUGS FALLING OFF YOUR GAME. There aren’t many radical new features, because all our time goes into fixing bugs… sigh. Overall, we’re working on improving UX/UI, to make interacting with the context menu or map selection easier or better. We’re gradually implementing your wishes from the questionnaires you filled out, like expanded loot and more quests. We’ve decided to postpone the playtest, as we want to deliver a more c… | — | |
| Community | BURIED UNDER DEVELOPMENT WORK IN THEIR OWN ROOM Robots and drones are trending. We decided to develop them too, and also... ADDED: · Localization of quests and dialogues into 10 languages; · Mouse inversion and key rebinding; · 23 new quests for the Doctor and Builder; · 4 new zombie types; · Map selection descriptions; · Breathing sounds, slope climbing sounds, PC sounds. IMPROVED: · Tutorial; · Mob behavior and patterns; · UI for map, ques… | — | |
| Community | WORKING ON THE GAME... We had a lot of bugs during the final stage of playtesting The servers weren't working, loot was disappearing from crates, and there was endless left-clicking (not from my wife, though) Well, lots of fixes, lots of feedback We read everything, write everything down, and fix it ourselves Currently, we are adding new content to the game and plan to hold another playtest around Q2 | — | |
| Community | START PLAYTEST! You can play right now! There are 72 hours ahead, so hurry up! | — | |
| Community | PLAYTEST! I am glad to announce the date of the new playtest! 📅 You can play from Saturday (14.02) to Saturday (21.02) inclusive. ⏰The start begins: PST (UTC-8) 5:00 am EST (UTC-5) 8:00 am CET (UTC+1) 14:00 CST (UTC+8) 21:00 👫 You can also invite up to 3 of your friends to the playtest. 💬 Any feedback can be left in the Google form, or on our Discord server. Good luck, Reclaimers! | — | |
| Community | Update Part 2 Map markers show the quest’s intended objective Now it’s clear where to go and where to find your chosen target. Stop wandering in circles! Training has been improved Aspects of the shooting range, item crafting, building, and evacuation have been improved. The button is now in the main menu. New chest system Chests are divided into categories by rarity. The more dangerous the location and the… | — | |
| Community | Update Part 1 Animations + HUD improving the feeling of running and sprinting Studying your wishes on the questionnaire, we realized that it is necessary to process this aspect. New polygonal models of the infected, big boy and dogs Stylized enemies that everyone likes and loves. Reworked the UI for the character, inventory, trade, and quests Simplification and streamlining. Now you can look at the new chara… | — | |
| Community | Community Feedback Sup?! We worked hard for 3 months 🔥💪🏼 Balance ⚖️ · Slowed down zombies and reduced their HP · Distribution of loot in boxes · Increase the damage of the gunshot · Optimized the price of loots in trade Bug's 🐛 · Looping of the weapon change animation · Dead zombies with physics · Personal items are removed in training · 100 ammo turns into 30 · Removed the old game logo · Extra shot when c… | — | |
| Community | PLAYTEST RESULTS 652 players 35 minutes average time played 434 friend invites sent Thank you very much for playing and for feedback! Right now we are working on fixing and improving the game See you at the next Playtest, Reclaimers! | — | |
| Community | PLAYTEST! I am glad to announce the date of the playtest! 📅 You can play from Friday (12.09) to Sunday (14.09) inclusive. 🌍 Servers will be deployed in New York (GMT-4), Frankfurt (GMT +2) and Hong Kong (GMT +8) to cover up to 75% of playtest requests. ⏰ For a more exciting gaming experience among other players, it is recommended to play at 16:00 ! 👫 You can also invite up to 3 of your friends to the… | — | |
| Community | WE HAVE BEEN COOKING!🧑🍳 Hi, 🧑💻 Delevoper is here! We're excited to show you what we've been working on for the past month! Get ready for: · A slick, localized UI 🔧 · A brand-new training map 🗺️ · Smoother shooting mechanics 🔫 · A complete endurance system overhaul 💪 · ...and a TON of bug squashing! 🐛 Playtest this month 10,000% | — | |
| Community | Icons, animations, sounds Hi everyone, Ars is here! · 48 icons for resources, items, weapons, and attachments; · 5 animations for drinking and eating, healing; · New mob; · A deep system of gunshot sounds; · Integration with Steam and invitations to the lobby for playing with friends; · Improved workbenches and advanced crafting technologies. Playtest will take place this month, after the 25th, we will definitely inform… | — | |
| Community | Three factory workers make a game Who are we? Indie developers who create their first game in the evenings and on weekends without publishers and funding. Do you really work at a factory? Yes, it's true, at different enterprises and in different cities, but yes. P.S. The photo shows me ːsteamhappyː What are your plans for the game? Oh, it's hard to say. At first, we did it as a hobby, but now it has grown into a full-fledged de… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.