Final Fall
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
06 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
06 Sep 2026
| Published | Title | Build |
|---|---|---|
| Final Fall Reworks Updatemajor I would like to apologize for the delay of this update, i recently had a child and things have been pretty hectic. After carefully going through all feedback, bug reports and reviews i tried my best to bring you what ever you asked for without compromising the game's vision and integrity. · The zombie enemies from the initial version are back. · The zombies have had their AI reworked. · Dismemb… | 20638634 | |
| Audio Hotfix 06/19/2025 The tormentor QTE volume has been decreased by default. An issue where the SFX slider would not adjust the Tormentor volume has been resolved. Thanks to RogerPlays for brining this issue to my attention. Audio volume adjustments have been made in many aspects of the game. It should be more balanced now with less volume spikes. Some minor bug fixes. Thank you for your feedback! | 18925351 | |
| HotFix 06/10/2025 Fixes · Fixed an issue with the Tormentor Quick Time Event not displaying on certain resolutions. · Fixed an issue where the camera would lose focus when exiting interactions abruptly. · Performance improvements Changes · Tormentor's health is now dynamic, it adjusts based on Ophelia's insanity levels. The higher Ophelia's insanity, the larger their health pool. Manage your Olanzapine according… | 18801474 | |
| Major Update 05/26/2025 Some major changes made their way into the game with today's patch. The combat system has been completely revamped. Changes · Zombie Enemies removed from the game entirely. · Combat system has changed completely into a reactive & timing based type of combat that fits the narrative of the game much better. · Ophelia's Tormentor has been introduced as the main enemy. Extremely hard to kill with r… | 18604619 | |
| Game Changes based on feedback - 05/16/2025 I take your feedback very seriously, and you will see that reflected in patches/changes as the game progresses. Today we have quite a few things changing. · Removed starting "Dazed" Animation. You can now walk normally and sprint from the beginning. · Shower sequence removed entirely from the game. · Clothes have been moved to a much closer and clear location. This should eliminate wandering ar… | 18494880 | |
| 05/15/2025 - Minor Patch I've heard you, you are afraid of the dark. · Brightness slider has been added in the options. · Minor backend fixes. Thank you for your feedback! | 18480669 | |
| HotFix 05/14/2025 A massive thank you to everyone that submitted their invaluable feedback. · Adjusted walking speed animation on the starting sequence. · Adjusted the "stun" duration and animation speed when hitting a wall with the box cutter. · Decreased the amount of damage enemies deal during a grab. · Fixed a bug with the wheelchair puzzle. · Optimizations for lower end CPUs. · Overall lighting intensity sl… | 18459605 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 17 Nov 2025 | Mon | 12:33 | No patch notes · unannounced build | 20826884 | public | 1 | — |