Major Update 05/26/2025

Final Fall · published · build 18604619

Some major changes made their way into the game with today's patch.
The combat system has been completely revamped.

Changes

  1. Zombie Enemies removed from the game entirely.
  2. Combat system has changed completely into a reactive & timing based type of combat that fits the narrative of the game much better.
  3. Ophelia's Tormentor has been introduced as the main enemy. Extremely hard to kill with regular means.
  4. Box cutter is now useless in combat, it remains as one of the "bad" items for it's alternative purpose.
  5. Additional Regenol (Health Item) have been added to the game.
  6. The amount of Health Regenol restores has been increased slightly.
  7. Ophelia's footstep sounds volume has been decreased.
  8. Various sound volume adjustments that should improve the overall experience.
  9. Enemy spawn points have been slightly changed and randomized. The encounters should feel more random now.

Fixes

  1. Fixed a bug at the Lobotomy Machine that caused the controls to get stuck if you used ESC to end the interaction.
  2. Fixed a bug that only happened for some users that did not restore Ophelia's uninjured state after using Regenol.
  3. Fixed a visual bug that Regenol (health item) did not properly update the user interface.
  4. Fixed the issue of visibility for some text documents being too bright when flashlight was on.
  5. Fixed a bug at the sacrificial table that exiting the interaction by pressing ESC too soon would cause the axe to get stuck on Ophelia's hand along with any other equipped weapon.
  6. Fixed an issue with Saint Seraphine's tablet that would not stop inspecting it when pressing ESC.

As always i am grateful for the feedback. I hope those changes will improve your experience with Final Fall.

Major Update 05/26/2025 · Final Fall patch notes · SteamPeaks