DSS 2: War Industry
Playing now
6+1 vs. yesterday
6.9%of peak
All-time peak
87Nov 2025
Playing now
6+1 vs. yesterday
All-time peak
87Nov 2025
| Published | Title | Build |
|---|---|---|
| Post multiplayer patch 3 UPDATE Change log: * Fixed empty client player display crash * Fixed detail path out of bounds crash * Fixed empty player crash in count wars * Fixed multiplayer find tile crash * maybe fixed: client tuorial end crash * fixed another empty relation crash | 25061744 | |
| Post multiplayer patch 2 UPDATE Fixed empty diplomacy relation crash in multiplayer | 24987094 | |
| Post multiplayer patch 1 UPDATE * Fixed gold smelting * Added 5 fuel to gold smelting cost * Fixed faction index error crash on diplomacy * Remote player display is blocked until handover is complete * Handles failure to join, no available faction * fixed ui crash in battle lab | 24964819 | |
| Post mounts final patch UPDATE Change Log: * Fixed: no limit production of city guard uses resources even when you've reached cap * fixed: building tooltip got stuck on zoom * Repaired the auto build options | 24468196 | |
| Multiplayer Updatemajor DSS has become the world's largest peer-to-peer multiplayer game! “Don't do it!” - that was the advice I got from my programmer friends, but DSS is a game about dreaming big! What do you say? Is it fun, or did I fly too close to the sun?! Online Multiplayer · Co-op only. Friends only. · It uses a peer-to-peer network over the Steam API. No external servers are used. · Players can drop in or out… | 24697907 | |
| Post mounts patch 12 UPDATE Change Log: * Fixed printing of large negative number crash * Fixed: Allies can drag you into wars in peaceful mode * Diplomacy Ui improvements * Fixed: upgraded farms were producing too much | 24070412 | |
| Post mounts patch 12 UPDATE * Fixed: French letter ' crashed the font * Fixed: Manor lord and Great hall were showing the wrong count * setting to hide input help * fixed get relations crash | 24052986 | |
| Post mounts patch 11 UPDATE Change Log: * Fixed resetting of stockpile limit * stockpile manual limit is remembered when unchecked * Fixed empty main city crash on load * Fixed: Removing guard posts doesn't reduce the count * Fixed controller tab input play/pause leak * Fixed: tech spread dont work between all cities | 24018569 | |
| Post mounts patch 10 UPDATE Change Log: * lowered intro volume * fixed city pointers data drift on save * Heavy padded Armor and Padded armor on the stockpile menu, their locations are switched | 23972739 | |
| Schools queue patch UPDATE · Master guild has endless loop option | 23713533 | |
| Settler start patch UPDATE Change Log: * Repaired: settler start size will block tutorial * The story start adds 1.5 hours on settler start size * Settler start will set stockpile limits to 100, to make it easier to start for new players | 23561100 | |
| Post mounts patch 8 UPDATE * Goo easter egg * Fixed: bots dont build logistics * Repaired the mouse in Commander minigame * Fixed "deep well" culture | 23393288 | |
| Post mounts patch 7 UPDATE Change Log: * Gold reserves are increased by 6000 on settler start * Default farm linen priority is increased 1 > 3 * Settlements prioritize base resources more * Bots will have smaller stockpiles on settlements * Removed the stockpile auto adjuster (was designed for the previous endless stockpiles) * Fixed: disabled buttons were broken * Warhammer attack speed is reduced to 60% of default | 23184433 | |
| Post mounts patch 6 UPDATE Change Log: * Fixed: all conscript time out on load * Doubled food requirement for auto building huts, plus it requires stored gold * Army gold upkeep will allow dept * Cities start with smaller guards, armies and less servicemen for a more stable start economy * Bot gold requirement for black market increased 1000 > 10 000 * Some improvements to the auto build grouping * fixed rare set… | 23152872 | |
| Post mount - patch 5 UPDATE Change Log: * fixed: load from save, build priorities in all cities get reduced to 2 * fixed: loading gave rapeseed farms to player cities without trees * fixed the conscript available resource preview * fixed: conscript sometimes spent all resources * fixed animal storage * increased army food storage 9 minutes > 45 minutes * army food storage size to ui * fixed army to city food trade… | 23089293 | |
| Post mounts patch 4 UPDATE * fixed unit count and display text for elephant+wagon units | 23049397 | |
| Post mount patch 2 UPDATE Change Log: * Fixed: hog and cat pens had the wrong models * I had forget to set proper wagon weights, making light wagons very slow * Maybe fixed worker units empty faction crash * Cities count their homes so the value don't drift * fixed: Worker Units refusing to die again (the xp protection algorithm was too aggressive) * Increased child food requirement 1 > 100 * fixed: conscript can… | 22972404 | |
| Post mount - patch 1 UPDATE Change Log: * Fixed the missing mithril sword option * Maybe fixed: at rare occasions the animal stockpile starts at zero | 22957320 | |
| Mounts patch 1 UPDATE Change Log: * fixed: you can overwrite storage restrictions using the factionwide storage menu * Handspear is anti cavalry and have increased damage 10 > 15 * Improved weapon tooltip * fixed: combining dogs and single row units * fixed: mounted basilicas * fixed xbox stick crash * fixed building get position crash | 22901170 | |
| Mounts Update - with 12 million soldier options!major Mounts update · Capture and breed animals, then use them as mounts! · Soldiers can be any combination of animals, weapons and equipment. · 40 new resources. · 30 new buildings. · A complete rebalance of the economy. · Steam Input and Steam Deck support. -See full change log below. Old saves will break If you want to finish your old game save, you can use the Steam version manager and roll back… | — | |
| Mini patch UPDATE * Fixed an empty pointer crash in soldier update | 22545478 | |
| Settlers patch 10 Change log: * Fixed: faction will override stockpile settings on load * Fixed rare empty player city work crash * Fixed: could copy-build mines and locked buildings * Fixed rare empty faction on get gold | 22292808 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026new | Mon | 20:18 | No patch notes · unannounced build | 25174280 | experimental | 2 | — |
| 2 Sep 2026 | Wed | 22:38 | No patch notes · unannounced build | 25090214 | beta_test | 2 | — |
| 1 Sep 2026 | Tue | 16:09 | Post multiplayer patch 3 | 25061744 | public | 2 | — |
| 1 Sep 2026 | Tue | 15:59 | Post multiplayer patch 3 | 25061744 | next_patch | 2 | — |
| 28 Aug 2026 | Fri | 07:31 | Post multiplayer patch 2 | 24987094 | version_previous | 2 | — |
| 21 Aug 2026 | Fri | 05:16 | Multiplayer Update | 24697907 | version_multiplayer2026 | 2 | — |
| 18 Aug 2026 | Tue | 14:51 | No patch notes · unannounced build | 24799279 | experimental | 2 | — |
| 1 Aug 2026 | Sat | 04:48 | Post mounts final patch | 24468196 | version_mounts2026 | 2 | — |