Rockhounds
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Check out the new mission type in this fifth Rockhounds Playtest patch! What's up, Rockhounds! We’re back with our fifth playtest update! We’ve heard your feedback: diving into high-stakes contracts solo can be a steep challenge. To give you a smoother start before you bring in a crew, this update introduces a brand-new mission type designed for a more gradual onboarding and better gameplay variety. This is just the beginning: Expect even more mission types over th… | — | |
| Major update | Playtest Monster-update #4 is now live! What's up, Rockhounds! It’s been a busy couple of weeks! We’ve just returned from GDC in San Francisco, where we pitched Rockhounds to potential partners to help us scale toward release. We’re currently following up with everyone. You might even run into some of them in-game, as they’ll be reviewing the same build as you! The biggest news, however, is that we’ve just released a "Monster" update… | — | |
| In-game event | Full steam ahead! Another Rockhounds update is ready to go! Greetings, Rockhound! Another week, another update, and it’s a good one! Huge thanks for playing and sharing your feedback; it’s truly helping us improve Rockhounds . We’ve noticed you’re playing longer and more often, which we love to see! However, new playtest sign-ups have slowed down. Help us spread the word so we can get a fresh wave of players in for the next update! Highlights for this u… | — | |
| In-game event | Rockhounds Playtest second patch! What's up, Rockhounds! Time flies, and the second week of Playtests has already concluded. We've received a ton of very valuable feedback, and while we still have a lot of work ahead of us, we also have implemented some nice improvements that we wanted to share with you in this update. Highlights for this update · Changed the size and position of mission-banners to prevent obstructing the actio… | — | |
| In-game event | Rockhounds Playtest first patch! Hey Rockhounds! We’ve hit the one-week mark! A massive thank you to everyone who has jumped in so far. Your feedback is already helping us prioritize our next moves and clean up the rougher edges. Today’s update is the first of many, focusing on the bugs and balance issues you’ve identified this week. Highlights for this update · Bug Fixes & UX Enhancements: Multiple bugs have been resolved, an… | — | |
| Community | Rockhounds Playtest is kicking off! Welcome, Rockhound! You're here early, in fact you're one of the very first to discover Rockhounds! We've launched the Steam page last week, and we're still figuring out how everything works. I think a quick introduction is in order. We are Triangle Studios. We love co-op multiplayer games and you may know us from our most recent game From Space (which was already a couple of years ago, time fl… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.