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RockhoundsNewsFull steam ahead! Another Rockhounds update is ready to go!
In-game event

Full steam ahead! Another Rockhounds update is ready to go!

Rockhounds · published 2 Mar 2026, 12:40 UTC

All newsPlayers around this dateRead on Steam

Greetings, Rockhound!

Another week, another update, and it’s a good one! Huge thanks for playing and sharing your feedback; it’s truly helping us improve Rockhounds.

We’ve noticed you’re playing longer and more often, which we love to see! However, new playtest sign-ups have slowed down. Help us spread the word so we can get a fresh wave of players in for the next update!

Highlights for this update

  • Fixed a bug causing characters to become invisible after joining a game or respawning

  • Fixed a bug where switching classes would mess up your loadout

  • Fixed a bug where flashlights wouldn't turn off automatically after a mission

  • Fixed a bug caused by interaction with the shuttle when extracting from a mission

  • Fixed a bug related to equipping primary weapons

  • Fixed a bug where the weapon inventory screen would now show the current equipped weapon.

  • Fixed several bugs where creatures were unable to damage buildings

  • Fixed several UI glitches where white boxes were shown for loading graphics

  • Fixed several UI glitches when choosing a reward from a crate

  • Fixed a bug where the Class Progression screen would not show your next reward when opened

  • Fixed a bug where there was a delay when shooting enemies with SpaceLance 7PR

  • Fixed a bug where the Tital Shell creature would idle after killing a player

  • Fixed a bug where the armory wouldn't properly display the first time it was opened

  • Fixed a bug where the armory wouldn't show the correct stats when changing weapons

  • Fixed a bug where an audio effect would not play for turrets

  • Added a short window of invulnerability when a player is revived

  • Added text labels for all pickups, making them easier to identify

  • Added Megacorp rep who communicates with the squad during missions

  • Added attachments to drops of the All Class packs

  • Improved "hold button" UI/UX, making it clearer to the player

  • Improved performance of the game, reducing some CPU spikes

  • Improved Mining Rig dashboard UI to better indicate it's current on/off state

  • Improved the "Return to base" chat wheel icon.

  • Improved the mission results screen

    • Improved the overview of contract results and rewards

    • Separated the contract rewards and resources found during the mission

    • Improved player and class progression screen

      • We now use Reputation Points (RP) for player progression

      • XP is used for class progression only

  • Improved visuals for "clear" weather scenarios

  • Improved animations for Frostangler creature to prevent "skating" movement

  • Balance - Increased selling prices for redundant equipment

  • Balance - Increased damage output for the manual turret

  • Balance - Deep Ore Miner now automatically adds ore to the squad's total when it reaches its maximum capacity

  • Balance - Refund amount for buildings is now based on the amount of health of the building

  • Creature nests now continue to spawn small creatures until the nest is destroyed.

  • Updated localization (English) including new creature names.

There are still quite a few other topics that we're working on, but they require more testing before they are ready. We expect to update Rockhounds frequently though so please look forward to our next update!

Show, don't tell

Oh shoot, would you believe that I don't have anything new to show for this week's update? You'll just have to check it out for yourself I guess ...

Support the Mission

If you want to join our mission to make Rockhounds a huge success, here are a couple of ways you can help us reach more players:

  • Wishlist on Steam: This is the single most important thing you can do to help our visibility.

  • Squad Up: Remember, your Playtest key includes 3 extra invites. Bring your crew in. Rockhounds is meant to be played as a team.

  • Spread the Word: If you have a favorite streamer who loves extraction games, let them know we’re live.

New Recruits Incoming: We’ve just sent out the next batch of Playtest invites! If you’re one of the new arrivals, welcome. Jump into our Discord to find a squad, report bugs, or give us your raw feedback.

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