MORTALITY DECOMP. KILLERS
Playing now
0+0 vs. yesterday
—of peak
All-time peak
08 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
08 Sep 2026
| Published | Title | Build |
|---|---|---|
| V2.1.1 Back Quick-Fix Full Changelog: "V2.1.1 Back Quick-Fix" Bug Fixes: - Prevented walking through Doors - Blood effects no longer pass through the floor in Bonus level 1 General Tweaks & Changes: - Added freeze-frame when killing half-goons | — | |
| v2.0 - Arena Modemajor Happy holidays! Here's a big update for MORTALITY DECOMP. KILLERS for y'all. NEW ARENA MODE has been added, for a simpler and more seamless endless mode. Move through individual rooms generated from interlocking presets and see how far you can make it. NEW UNLOCKABLE LORE LOGS that can be earned through killing enemies and collecting coin drops, which give further details on the characters and… | — | |
| v1.5.1 - Rogue Patch Full Changelog: "V1.5.1 - Rogue Patch" Bug Fixes: - Fixed Music turning off when dying as Clive once in 'Rogue Mode' - Fixeed Pause Menu not working after dying once in 'Rogue Mode' | — | |
| V1.4.5 - Brief Patch Full Changelog: "V1.4.5 - Brief Patch" Bug Fixes: - \ Fixed a softlock point in 'Takeover Two' - \ Fixed Melee-only trophy in 'Clock Out' | — | |
| V1.4.4 - Whoops Full Changelog: "V1.4.4 - Whoops" Bug Fixes: - Level 3 doesn't kick you back to the menu anymore and end the campaign (what the fuck man) - Reverted Bullet Collision - Moved back to a patched version of initial Unity version Last patch was a risky one and turns out it broke a bunch of stuff. Sorry y'all! | — | |
| V1.4.3 - Version Conversion Full Changelog: "V1.4.3 - Version Conversion" New Shit: - Upgraded Unity version in light of recent company stupidity - The start of levels now have bars appear to prevent backtracking and hiding at spawn - Breakable doors have a slash-line flashing on them for easier differentiation Bug Fixes: - Fixed issue where player sometimes moves from spawn or respawns elsewhere (I think) - Fixed ending… | — | |
| v1.4.2 - Extended Fixes Hey y'all. Still cooking on the DLC and testing some camera shit while I chip away at Bane Murrain: Episode 2. There's more of a crossover between those things than you'd expect though! Anyway, I've decided to drop some of the smaller fixes and polishes I've made while on the DLC grind. Full Changelog: "V1.4.2 - Extended Fixes" New Shit: - Holding down Space now speeds up dialogue text Bug Fixe… | — | |
| V1.4.1 - Brief Patch Changelog: "V1.4.1 - Brief Patch" Tweaks & Patches: - Fixed 'Ossuary Offices' spawning all the Hard Mode enemies in Normal Mode - Fixed a missing skybox in the final Wolf cutscene (that nobody noticed till now) sorry about that lmao | 19779480 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 2 Sep 2026 | Wed | 19:43 | No patch notes · unannounced build | 25087481 | public | 2 | — |