Stratus: Battle for the Sky
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
010 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
010 Sep 2026
| Published | Title | Build |
|---|---|---|
| Stratus — Stability & Thunder Fence Update Stratus — Stability Patch We have another important stability patch for Stratus , with several key fixes and updates following the latest round of multiplayer play testing. Major Stability Fix — Main Menu Dropbacks Over the past few days of play testing, we have been able to track down and fix a major stability issue that was causing some clients to be unexpectedly dropped back to the main menu… | — | |
| Stratus — Thunder and Rain: New Testing Build Now Live on Steam After a week of dealing with the Steam Pipe issue, I’m happy to say it has finally been resolved . As suspected, the issue was on Steam’s end rather than with the Stratus build itself. Today, we’re pleased to announce that a new testing build has been pushed to Steam’s Testing Branch! 🌧️ Rain Faction · Rain Beast Spawn Pool can now be constructed. · Rain Beast Spawn Pool now correctly spawns R… | — | |
| Stratus Feature Update – Sun Barricades Stratus Development Update – Core Mechanics Patch Over the past week, the Stratus Development team has been busy, and today we're rolling out a new patch update with several new core Stratus mechanics now working in-game. 1. Sun Barricades Sun Barricades can now correctly spawn Sun Beams between connected barricade units and dynamically update the beams depending on their direction and configur… | — | |
| Stratus Development Update – Wind Archer Networking Complete Another major multiplayer milestone has been reached! After an extensive review of the Wind Archer attack system over the last night and into this morning, we've successfully completed the networking overhaul for the unit. The Wind Archer is now fully functional in multiplayer, with its combat behavior correctly synchronized across all connected players. Key Improvements · Enemy Tracking: Wind… | — | |
| Stratus Development Update – Air Combat & Multiplayer Progress Over the past week, we have made significant progress implementing and debugging both the air unit spawners and airborne attack units. This marks another major milestone toward completing Stratus' multiplayer combat systems and brings aerial warfare one step closer to its final form. Air Unit Spawner Improvements Air unit spawners have now been fully reworked and are functioning reliably in mul… | — | |
| Stratus Dev Update – Combat Implementation Stratus Dev Update – Combat Implementation Over the past week, we have made major progress debugging the attack code for multiplayer network play and have successfully accomplished the following: Sun Cannon Improvements · Sun Cannons produced from the Sun Workshop now correctly rotate and attack stationary units, buildings, and moving units that enter their attack radius. · Sun Cannons now corr… | — | |
| Stratus Patch Update! bridging placement restrictions and mana pool control Stratus Patch Update Over the past few days, we have continued refining the bridge system and have implemented several important improvements: Bridge System Updates · Bridges can no longer be constructed from another player's bridge network unless the new section is also connected to your own bridge network, allowing players to fill legitimate gaps in existing routes. · Bridge construction is n… | 23714021 | |
| Stratus Patch update! Further Bridge erosion fixes Stratus Testing Build Patch Update Following extensive review and multiplayer playtesting over the past several days, we successfully identified and resolved the remaining bridge erosion replication issues affecting the current testing build. After narrowing down the root cause, we have now deployed a new patch that fully addresses bridge erosion synchronization across the network. Patch Fixes… | — | |
| Stratus Spot Test Build – Bug Fix Patch Update / Building Salvage Stratus Spot Test Build – Bug Fix Patch Update A new bug fix patch has been deployed for the latest Stratus spot test build, focusing on gameplay usability, UI replication improvements, and structure management systems. New Temple Salvage System Temples now include a functional Salvage button. If testing confirms the new salvage system is stable across all multiplayer sessions, the same functio… | — | |
| Stratus Testing Build – Patch Update Stratus Testing Build – Patch Notes The latest testing build includes several important fixes focused on multiplayer synchronization and construction audio issues. Fixes & Improvements · Building construction timing is now correctly synchronized between host and client, ensuring consistent build completion across multiplayer sessions. · Building construction audio now properly plays for both ho… | 23424046 | |
| Weekend Patch Update – Bug Fixes & Improvements Weekend Patch Update – Bug Fixes & Improvements This update focuses on resolving several placement and construction issues, along with improving overall building interaction flow. Fixes & Changes: • Fixed unit collision during placement so ghost buildings no longer collide with movable units. • Fixed construction validation preventing structures from being placed on temples, mana pools, or othe… | — | |
| Stratus: Battle for the Sky — New Steam Test Build Now Availablemajor Stratus: Battle for the Sky — New Steam Test Build Now Available After significant development progress over the past several weeks, we are excited to announce that a new playable test build of Stratus: Battle for the Sky has now been posted to Steam. One of the biggest milestones achieved in this build is the successful implementation of multiplayer session hosting and joining through the in-g… | — | |
| steam implementing testing the implementing of steam overlay getting working for lobby | — | |
| Testing Steam Front end into unreal build This is testing of getting steam advanced sessions ready for testing. | — | |
| Stratus UE5 Testing build Stratus UE5 Testing build 0.1 | — | |
| STRATUS DEVELOPMENT UPDATEmajor To all Stratus followers, After nearly eight years of development and the successful transition of the project onto the new engine, we are excited to announce a major milestone for Stratus. As of this morning, full access has officially been restored to the Stratus developer account. Integration of the current build into the Steam pipeline is now underway. Once completed, the new Unreal Engine… | — | |
| Stratus: Battle for the sky UE5 dev release 2 coming soonmajor Since December of 2022 Stratus has finally gotten a major development boost after being in a very slow development phase over the past few years.. I am pleased to announce that Stratus battle for the sky is back on track and we have accomplished a set of major milestones paving way for new update to be released at last. Unreal5 As many have seen we moved the project from unity over to the unrea… | — | |
| Stratus Development update Gigs attacking completed.. Over the past few days our coder has further implemented and made adjustment on combat code for air units.. Air units will now only attack enemy units that are not currently being attacked by max number of air units, so player will no longer have ten sun gigs stacking on a single enemy cannon, also implemented is air unit offset so the units that can attack are not st… | — | |
| Air units further finished Gigs attacking completed.. Over the past few days our coder has further implemented and made adjustments on combat code for air units.. These changes are as follows 1. Air units will now only attack enemy units that are not currently being attacked by max number of air units. 2. air units now offset so the units that can attack are not stacked on the same location but are offset over the target… | — | |
| Stratus Unreal4 engine build development update Its been a few months since we posted last update in that time we have brought up to speed our full time unreal4 coder who has gone over our code and adjusted and fixed element in preparation for networking replication and implementing AI. We have fully implement basic combat for players structures targeting and enemy attacking for testing and moving forwards. Over the past week our coder has i… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 15 Aug 2026 | Sat | 09:18 | No patch notes · unannounced build | 24724279 | public | — | — |