Deep Blue: Devour and Evolve
Playing now
1−1 vs. yesterday
0.5%of peak
All-time peak
207May 2026
Playing now
1−1 vs. yesterday
All-time peak
207May 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | New Creature: Rhizodus The new creature Rhizodus features skills that incorporate QTE gameplay. Some game bugs have also been fixed. | — | |
| In-game event | New Creature: Helicoprion This week’s new creature is the Helicoprion. | — | |
| In-game event | New Creature: Dakosaurus This week's new creature is Dakosaurus, also an ancient creature. | — | |
| In-game event | New Creature: Seahorse This week's new creature is the seahorse. As the first new companion to arrive in the Chinese lunar year of the Horse, we introduce the "seahorse" in celebration of the New Year. | — | |
| In-game event | New Creature - Diplocaulus This week's new creature is the Diplocaulus, an extinct species with the ability to spit toxic bubbles. | — | |
| In-game event | Xiphactinus Model Update As many players have pointed out, the new creature Xiphactinus from the past few days isn't visually appealing. As I reviewed the model, I felt the same way, so I have updated the Xiphactinus model. | — | |
| Game update | Fixed the issue where mouse control for the command panel was not working when a Fixed the issue where mouse control for the command panel was not working when a controller is present. | — | |
| In-game event | New Creature - Xiphactinus This week's new creature is the Xiphactinus, an ancient fish species. | — | |
| In-game event | Corpse System Overhaul When characters die now, they no longer instantly drop meat loot. Instead, they turn into corpses, which can be directly grabbed using grab mode. Corpses can be bitten to break apart and drop meat loot. For modded creatures that are not yet adapted, they will still drop meat instantly as before. (Tip: Grab mode can be toggled with the R key by default.) | — | |
| In-game event | New Creature: Megalograptus This week introduces the new creature, the Megalograptus. along with an update to the portals, allowing players to travel between different maps | — | |
| In-game event | New Creature: Stethacanthus This week's new creature is the Stethacanthus, also known as an ancient fish. | — | |
| Major update | Prehistoric Map Update Update Notes: In this update, we have introduced a prehistoric map and added nine new playable prehistoric creatures, including: Anomalocaris, Dunkleosteus, Ichthyosaurus, Liopleurodon, Melon Whale, Megalodon, Mosasaurus, Trilobite, and Tully Monster. Additionally, there are six non-playable prehistoric creatures waiting to be discovered in the game. The upcoming update plans are as follows: •… | — | |
| Game update | meat bug fix meat bug fix | — | |
| In-game event | New Creature: Blue Whale This week’s new creature is the Blue Whale. After this week, I will focus all efforts on updating the Ancient Oceans map, so no new creatures will be added for a while. | — | |
| In-game event | New Creature: Penguin This week's new creature is the Penguin, which is also an early-game creature. Currently, it spawns exclusively in glacier biomes. | — | |
| In-game event | Gulf Map Update Gulf Map Update: Larger, Better-Looking, and Smoother | — | |
| Game update | Optimizing Online and Mod Support Online: Interest management has been added, which will significantly reduce the bandwidth requirements for online play. Additionally, the game will no longer crash easily in case of abnormalities. Mod Support: Mod configurations now support skill adjustments. Creature mods are unlocked by default without any unlock conditions. | — | |
| In-game event | New Creature: Saltwater Crocodile This week's new creature is the saltwater crocodile, and its skill is, of course, the death roll. This update also enhances the stingray's abilities while toning down the marlin's skills. Additionally, starting after this week, new creatures will be updated once every two weeks. This change is in preparation for the upcoming major update, "Ancient Oceans," and will also allow the team to focus… | — | |
| In-game event | New Creature: Moray Eel This week's new creature is the Moray Eel, whose abilities are related to the characteristics of its double jaws. Next week's new creature is likely to be the Estuarine Crocodile, a highly requested addition by many players. | — | |
| In-game event | New Creature: Grouper This week's new creature is the Grouper, whose skill is related to HP recovery. | — | |
| In-game event | New Creature - Swordfish and Fish Model Optimization (Happy Halloween) First and foremost, Happy Halloween to all our players! This week's new addition is the Swordfish. We also took the opportunity to optimize the fish model, making it look more realistic. | — | |
| In-game event | New Creature: Mahi-mahi This week's new creature is the Mahi-mahi, and its skill is Pursuit. | — | |
| Game update | fix bug fix bug | — | |
| In-game event | New Creature: Sturgeon and Controller Support New Creature - Sturgeon: The sturgeon is a migratory fish and a living fossil species. Controller Support: Controller compatibility has been added for character movement and basic interface controls. Adaptations for other interface operations will be implemented gradually in future updates. | — | |
| Game update | New Creature - Coelacanth Added a new creature: the Coelacanth, an extremely ancient fish. Also adjusted the stats of other fish species. | — | |
| Game update | update uploadmod api update uploadmod api | 20281140 | |
| Game update | New Creature - Moonfish The new creature, Moonfish, has been added. Tomorrow is the Mid-Autumn Festival, and we wish all players a happy Mid-Autumn Festival. Fixed some bugs and adjusted the camera logic. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.