Beyond the Grove
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
116 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
116 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Patch 0.7.4: Tactical Mode, Empowered Golem Removal, Translations, and more! Hello Grove Keepers! Today, we have a bunch of updates, starting with something that players who want more control can enjoy! Tactical Mode In tactical mode, you can enter focus and summon golems whenever you want. During combat, just press "space" or click the "stop" button, and you'll be allowed to rearrange rally flags and summon golems. Tactical Mode is unlocked at level 8, so you should be… | 23300657 | |
| In-game event | Patch 0.7.3: Morty the Moth! Hello Grove Keepers! Introducing Morty, our next Grove Keeper! Players can unlock him by reaching level 15. He may look friendly, but one of his potential starting blessings is the mycelial spy network: allowing you to see the enemy rally points at all times! Very useful for smart planning. We've also added the "coming soon" portraits for some of our upcoming Grove Keepers! Thanks for playing! | — | |
| In-game event | Patch 0.7.2: Turbo Mode, Easy Difficulty, Performance, Improved Targeting Hello Grove Keepers! We have a pretty big patch for you! Turbo Mode We've gotten feedback that even with the 3x speed, the gameplay can feel a little slow. So, we've added Turbo mode for all of you speed demons. Turbo mode is a new mode that you can enable on any of your runs. On turbo mode, all units are faster, spawn rate is increased, and capture rate has been decreased (so you have time to… | 22062058 | |
| Game update | Patch 0.7.1: More VFX, New Blessing, and More! Hello Grove Keepers! We have a small patch for you. In patch 0.7.1: · Blessing added to increase omega golem cap · Made Volcano levels a bit harder · Enemies of a force despawn when their final base is captured · Fix a bug where sometimes essence could go into negative · Adjusted volcano music · Other bugfixes! | — | |
| In-game event | Major Content patch! 0.7.0: Volcano Biome, New Grove Keeper, and More! Hello Grove Keepers! Today, we're happy to announce our first major content patch! Without spoiling too much, here's what we've added: Once you complete the forest biome, you unlock the ability to venture to go through the forest to explore the volcano biome! There, you can meet a new Grove Keeper and unlock the playable character! On top of that, the volcano biome has larger levels and a coupl… | — | |
| Game update | Patch 0.6.11 Sorry for the delay! With the holidays (and winter sicknesses), things have been a bit hectic. We'll get back to a regular cadence. This patch is small, but the next one is big! Next patch will have the new Grove Keeper, levels, and a new boss! Here's what changed in 6.11: · Omega golems are now limited to 1 per round per golem - this is the same for the enemy (Blessings to improve this coming… | — | |
| Game update | Patch 0.6.10 Hello Grove Keepers, Version 0.6.10 is ready and has the following changes: · New tier 4 golem · Several new golem attack sounds · Several other new and updated sounds · Fix bug where golem library would not work much of the time. · Other minor bug fixes | — | |
| Game update | Patch Notes 0.6.9 Improve aggro for many golems, including several larger golems. · Two new tutorial boxes · Fixed exploit allowing summoning of tier 3 or 4 golems from the library without enough slots. · Add a loading screen for level loads · Added "Early Access" message, including a note that we will continue to translate. Only that note is machine translated, while we wait for human translation of the rest. ·… | — | |
| Community | Early Access Post-Release Roadmap Hello Current and Future Grove Keepers! Today, I'd like to cover what we're going to be working on the next few months as we walk the road to 1.0. Currently, we're working on fixing bugs, improving gameplay, adding quality of life features, and adding tutorials where players were getting confused. We're also working on future content. Here's a peek at some of the concept art for a future Grove… | — | |
| Game update | Patch Notes 0.6.8 Fixed an issue where a golem being treated as a Phoenix golem incorrectly. · Fixed an issue where starting a new game right after losing a game would incorrectly use a preloaded level instead of level 1. | — | |
| Steam news | Beyond the Grove - Available Now! Hello Current and Future Grove Keepers! Beyond the Grove is now available for purchase! Fight back against a mysterious corruption! Set markers to gather your troops. Summon mighty elemental Golems to turn the tide of battle. And rush back into the fight after facing defeat with abilities more powerful than before. The goal to stop the corruption is clear, but how that goal is met is up to you!… | — | |
| Community | Dev Update #11: Frequently Asked Questions (FAQs) Hello Current and Future Grove Keepers! As we prepare for Next Fest, we wanted to post up some FAQs about some of the background and aspects of the game. If you have any more questions, feel free to let us know and we'll answer it! Q: What are your inspirations behind Beyond the Grove? A: Beyond the Grove was primarily inspired by an old Starcraft custom game called “Golem Wars”. In the game, t… | — | |
| In-game event | Demo 1.1 Now Live: New Tutorial, Game Glossary, and Japanese/Chinese Hello Current and Future Grove Keepers! Demo 1.1 is now live on Steam! Like mentioned in a previous post, it includes a new glossary, a new tutorial experience, and Japanese/Simplified Chinese translations. New Tutorial The new tutorial gets players into the game faster and delivers bite-sized explanations of the game mechanics. Playtesters have loved it so far and I hope you do too! In-Game Gl… | — | |
| Community | Dev Update #10: Next Fest and Demo 1.1 Hello Current and Future Grove Keepers! Now that our Demo is live, we’d like to go over what’s next: We’ll be participating in October’s Steam Next Fest and releasing an updated version of our demo! Here are the updates we’ll be making in the demo. Updated tutorial Our current tutorial is dialogue based, which is good for building a bit of personality to the Grove Keeper, but kind of confusing… | — | |
| Steam news | Demo Available Now! Hello Future Grovekeepers! The Beyond the Grove demo is available now! Come check out the first few levels of the game with a subset of elements, golems, and blessings. We can't wait to hear from players, and we look forward to making the game better for the Early Access launch in November. We also have a new game logo to help with readability, Hope you like it! Feel free to reach out to us to… | — | |
| Community | Dev Update #9: Demo Content Hello Future Grovekeepers! We’re almost done with the demo and wanted to share with what will be available. In Beyond the Grove, you can have 7 elements to create golems with, 50+ golems, 100+ blessings, 20+ maps, and 7 meta-progression upgrades. Mix those together and every run should feel unique and fresh – but we can’t have all of that available for the demo! This is what we’ll have availabl… | — | |
| Community | Dev Update #8: Evolution of the Golem Creator Interface Hello Future Grove Keepers! One of the most important aspects of the game is the Golem Creator interface - this will be the place where you experiment with elements to create the perfect golem. We've spent a lot of time prototyping and tweaking the interface and wanted to share with you all the journey. Initially, we just started with a list. What is it that we wanted the players to be able to… | — | |
| Community | Dev Update #7: Points of Interest in Battle Hello Future Grove Keepers! Today I'll be covering the various points of interest during battles in the game. We're planning to have 8 maps available for the demo, and dozens more for Early Access. On each of these maps, there are different points of interest that you'll be competing for. In our handy chronicle, you'll find a description of all of the points of interest. Each point of interest… | — | |
| Community | Dev Update #6: Golems! Hello Future Grovekeepers! Today we’re covering golems! In Beyond the Grove, between the action phases you can combine elements to create golems to complement your army. We already covered how to craft golems, but this time around we’ll cover some of the details of golems. There are 4 tiers of golems in Beyond the Grove. Tiers are determined by the number of elements they require to build. For… | — | |
| Community | Dev Update #5: Meta Progression Hello Future Grove Keepers! In Beyond the Grove, every time you venture out of your grove, you have the opportunity to earn experience that carries over from run to run. For every level up, you will get a skill point and possibly an unlock. You can allocate skill points to fuel various upgrades. After a defeat or victory, your Grove Keeper gains experience based on various factors: how much ess… | — | |
| Community | Dev Update #4: Grove Keeper Upgrades - Essence and Blessings! Hello Future Grove Keepers! In Beyond the Grove, you can grow in power as you travel outside of your grove. This is achieved through the accumulation of Essence and communing with Mother Mushroom to obtain blessings. Below is that process in detail. You will be awarded Essence depending on how efficiently you win a map. You will always get 50 Essence for winning, but that number can go higher.… | — | |
| Community | Dev Update #3: Deep Dive into Golem Crafting Hello Future Grove Keepers! In Beyond the Grove, one of the core elements of the game is our Golem Crafting system. We’ll have over 50 unique golems to make for launch. This update will cover how it works. 7 Elements to Mix With There are 7 elements to work with in the game: air, earth, fire, water, light, dark, nature. Every golem has a unique recipe that is some combination of those elements.… | — | |
| Community | Dev Update #2: Why Make Beyond the Grove's Gameplay Different? Hello Future Grove Keepers! Today, I want to share why we decided to make Beyond the Grove's game a hybrid of real-time tactics, turn-based strategy, and auto-battling. In short: we love strategy games and the challenges they bring—but we don’t always have the time (or brainpower) for the really hardcore ones. Over the years, I’ve logged thousands of hours in League of Legends, Starcraft (1 & 2… | — | |
| Community | Dev Update #1: What is Beyond the Grove? Hello Future Grove Keepers! Welcome to the first dev update for our upcoming game, Beyond the Grove. We’ve been building this game for over a year now and can’t wait for people to start playing it! I spent a lot of time thinking about what our first post should be about, and eventually, the answer became clear: we should talk about the game. So, what is Beyond the Grove? Beyond the Grove is the… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.