Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Beyond the GroveNewsDev Update #11: Frequently Asked Questions (FAQs)
Community

Dev Update #11: Frequently Asked Questions (FAQs)

Beyond the Grove · published 8 Oct 2025, 22:11 UTC

All newsPlayers around this dateRead on Steam

Hello Current and Future Grove Keepers!

As we prepare for Next Fest, we wanted to post up some FAQs about some of the background and aspects of the game. If you have any more questions, feel free to let us know and we'll answer it!

Q: What are your inspirations behind Beyond the Grove?

A: Beyond the Grove was primarily inspired by an old Starcraft custom game called “Golem Wars”. In the game, there were large, chaotic battles with varying Golems that you could create based on certain recipes. It was great, but not without its flaws: it was an RTS where micro/APM/twitch reflexes were important, each match could last 30 or more minutes, and the controls were restricted by the modding tools.  We wanted to take the essence of that, and modify it to a game that we think modern gamers would enjoy. We pulled in other inspirations like Super Auto Pets or Cult of the Lamb for the art style, and instrumental music from games like Hollow Knight. We also knew we wanted it to feel like an RTS but actually be an autobattler - so we drew inspiration from games like Totally Accurate Battle Simulator or Mechabellum for the autobattler aspects. Finally, we knew we wanted it to be a roguelite, as we’re all fans of the genre - we drew inspiration from Balatro, Vampire Survivors, and The Last Spell for the roguelite components. 

Q: What type of difficulty can I expect in Beyond the Grove?

A: Much like other Roguelites, it will be very difficult to “win” the first time you play. As you play, not only will you learn better strategies, but you will also gain in power with skills that stay with you. The game is designed to be “easy to play, hard to master,” so I think the difficulty can adjust to your skill level and how much you want to invest. 

Q: What does a run in Beyond the Grove look like?

A: You start off with one or two elements and the skills that you’ve earned thus far. Once you get into the run, you gain more upgrades (known as Blessings in-game) and elements. As the run continues, you’ll be summoning larger and more powerful Golems to deal with the varying challenges each level brings. At the end, you’ll be facing off against a boss battle, in which your decisions up until that point are put to the test. 

Q: Golems are a big part of the gameplay. Can you explain more about what they are and how unique they are compared to the mushroom troops?

A: Golems are the specialized weapons in your arsenal. Each one has its own stats and attacks, which complement your armies in different ways. Not only do Golems fit a certain role in your army (tanks, assassins, bruisers, control mages, etc), they also have elemental attacks that can exploit the elemental weaknesses of other Golems. The mushroom troops are just your basic unit. They are equipped with little stick spears and do a respectable amount of damage, but are flimsy and easily disposed of. 

Q: What went into the music? What was the process of finding the right musical piece to attach to each new Golem that is created?

A: We wanted the soundtrack to be adaptive, but also to contribute to world-building and immersion. During the battles, each element the player summons is assigned to an instrument and the instrument’s idiosyncratic musical gestures; for example, fire is depicted by the rapid movement and expressiveness of the violin, earth is grounded by the low tones of the cello, the flowing of water is matched by the smooth runs played by the clarinet, and so on. While composing, each instrument’s contribution to this musical fabric had to be interesting enough on its own but also perfectly intertwined with other members of the ensemble. This way, the players’ in-game decisions not only influence gameplay, but also the score. 

Since the game features hand-drawn art and recognizable characteristics such as anthropomorphic mushrooms, the music accompanies this with mostly acoustic instruments performed by a small ensemble of musicians. This helps create an atmosphere that feels natural to the player. 

Q: Can you explain what Blessings are and what they do?

A: Blessings are temporary modifications to either yourself or your units. They come in different rarities and can change your playstyle for the run. For example, you might want to go heavy into upgrading your Golem’s attacks and health, or you might want to focus on unit movement speed to take control of the map and provide reinforcements more quickly. There are over 100 Blessings, and some are hidden behind prerequisite Blessings, so we’re excited to see what combinations players come up with. 

Q: Where can I report bugs or glitches that I’ve run into?

A: Feel free to post on the Community Page

https://steamcommunity.com/app/3516420/discussions/0/

or you can chat with us on Discord!

https://discord.gg/FgnrPukR4h

Thanks for reading!

More from Beyond the Grove

Other announcements

All news
In-game event16 Sep 2026Patch 0.8.2: Final Level Set, New Grove Keeper, New Rally Flag, More Blessings!Hello Grove Keepers! We have a big patch today! It contains the final level set and grove keeper. This time around, we're not spoiling it at all - you'll have to see it for yourself! One of the newest features was a highly requested one: a new rally flag type! One you unlock it (it unlocks pretty early on), you can pick to rally all of your units, your caps only, or your golems only! We also ad…In-game event21 Aug 2026Patch 0.8.1: Survival Mode!Hello Grove Keepers! Today we're excited to announce a new game mode: Survival! In survival, you fight for as long as you can on one map. Once you start, you can go into focus mode to shop or summon golems whenever you want. Both you and the enemy have unlimited caps. However, the enemy will slowly gain blessings over time. You will get essence over time that you can use to spend in the shop. T…In-game event6 Aug 2026Patch 0.8.0: New Snow Biome, New Grove Keeper, More Blessings, and More!Hello Grove Keepers! We've been working on this one for a while! Today, we've added a new biome as well as a new unlockable Grove Keeper for completing it! Similar to the volcano levels, the "Forest & Snow" level set is unlocked after completing the "Forest & Volcano" biome. After completing the new biome, you can unlock our latest Grove Keeper, Aspen! We've also added a bunch of new blessings:…