Duoshift
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Duoshift v0.26.17 (Alpha) Watch the Demo Trailer Demo coming on 16th October. Be sure to play it and give me feedback. Changelogs: · Updated levels so multiple custom entities spawn at start, increased initial reroll count, increased The Wall's HP, reduced card removal costs in the shop, and improved overall reroll behavior. · Added Season 3 gameplay background textures (Snow and Snow Night), cutscene frames/dialogue, t… | — | |
| In-game event | Duoshift v0.25.15 (Alpha) Changelogs: · Resolved major Save/Load system bugs, fixing crash-on-load errors, missing "Continue" options upon game restart, missing card hands after loading, and Duoshifter AP values not preserved when saving/loading. · Added an enemy spawn indicator to provide next enemy spawn hint - displays exclamation marks if any spawning in the upcoming turns and spawn count if spawning in the immediat… | — | |
| In-game event | Duoshift v0.24.13 (Alpha) Changelogs: · Re-balanced game difficulty across levels, shortened multiple levels, and implemented game design improvements specifically targeted for playtesting. · Added new entities: Repulsion Bomb, Mud, Oil, Oil Barrel, Acid, Acid Barrel, and the Burn element (WIP; not functional yet). · Added Card Element Indicators: Jam, Burn, Retain, Exhaust, Remove, Stun · Added Entity/Card VFX for Reta… | — | |
| In-game event | Duoshift v0.23.18 (Alpha) Changelogs: · Implemented a Reroll system giving a limited number of rerolls at the start of each run to refresh hand cards during gameplay. · New and Improved OST: start screen/main theme music with variation in card selection scene, level selection music with variations and gameplay (level/battle) music is just high pitched start screen music added as placeholder. · Improved 'The Wall' mechan… | — | |
| In-game event | Duoshift v0.22.6 (Pre-Alpha) Changelogs: · Added Card Selection Scene where players can select 2 cards for each Duoshifter from a random set of cards. · Added a consistent pair of bottom buttons across Duoshifter selection, card selection, level selection, rewards, and shop scenes. Not functional yet. · Streamlined Duoshifters selection by removing the "Go" button from the Duoshifter selection scene: selecting two Duoshift… | — | |
| In-game event | Duoshift v0.21.4 (Pre-Alpha) Changelogs: · Added shadows to all grid entities. · Introduced new and improved visual effects including unit destroy, machine gun and cannon medium muzzle flashes which also replaces old muzzle flash sprites. · Added a screen shake effect on unit destroy. · Fixed a critical crash that occurs when a duoshifter destroys the other duoshifter. Developer Notes: My life has been pretty eventful now-… | — | |
| In-game event | Duoshift v0.20.10 (Pre-Alpha) Changelogs: · Changed the Core Mechanic of the game, allowing players to select any Duoshifter at any time to execute multiple card actions without shifting. · Implemented new card context actions (move or swap, add to hand, add to draw, add to discard, and ap Swap) and integrated the Divert action. · Added a new context-action-link feature enabling multi-action cards with linked context select… | — | |
| In-game event | Duoshift v0.19.8 (Pre-Alpha) Changelogs: · Integrated a death status preview system that stops previewing subsequent statuses if an entity is predicted to die from an action. · Implemented a new context action allowing entities to swap positions. · Implemented and expanded turn element effects (including lockdown, stun, and expose), and configured turn elements to decrement each turn. · Added curve line indication in the r… | — | |
| In-game event | Duoshift v0.18.14 (Pre-Alpha) Changelogs: · Expanded the game's audio design integrating numerous sound effects (including Card UI specific sounds), dropping old music tracks, and reducing default volume baselines. · Expanded card mechanics by introducing 3 unique Trash Cards and a mechanic where Duoshifters receive a Clutter card in their draw set upon taking damage. · Executed a major Custom Actions and Shield Rework, alo… | — | |
| In-game event | Duoshift v0.17.10 (Pre-Alpha) Changelogs: · Integrated a significant batch of new music track additions and UI SFX across game screens. · Re-balanced all game levels to smooth out difficulty curves and enhance overall playability. · Added an "Entity Select to Focus" feature with a dedicated context control display, and attached UI hover sounds to cells and entity selections. · Implemented an FPS-independent lerp system to r… | — | |
| Community | Duoshift Pre-Demo Playtest #1 (v0.16-0.17) We are on our way to the first pre-demo playtest. The development is going really well. From now onwards, I will share the updates here as well. Here are the changelogs and developer notes to get an insight on what's going on with Duoshift. Duoshift v0.16.20 (Pre-Alpha) Changelogs: · Implemented Season Data integration into Level Selection, allowing levels to dynamically display based on the cu… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.