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DuoshiftNewsDuoshift v0.23.18 (Alpha)
In-game event

Duoshift v0.23.18 (Alpha)

Duoshift · published 7 Sep 2026, 20:40 UTC

All newsPlayers around this dateRead on Steam

Changelogs:

  • Implemented a Reroll system giving a limited number of rerolls at the start of each run to refresh hand cards during gameplay.

  • New and Improved OST: start screen/main theme music with variation in card selection scene, level selection music with variations and gameplay (level/battle) music is just high pitched start screen music added as placeholder.

  • Improved 'The Wall' mechanics and visuals, including clickable focus to show attacking enemies, top-of-wall damage textures, and enhanced wall artwork.

  • Added new visual effects: Unit Spawn, Unit Move Start, Card Movement Trail, Bomb Destroy and Recon Disable/Cripple

  • Added range skips for artillery, live enemy action debugging, and integrated bottom button navigation pairs across Duoshifter, Card Selection, Level Selection, Rewards, and Shop scenes.

  • Enhanced UX with keyboard navigation for the Start Screen and Duoshifter Selection Screen which uses a focus indicator.

  • Configured enemy attack VFX, SFX, and animations to run dynamically based on unit data.

  • Added a Cursor Status Bar displaying threat attacks and spike trap (self-damage) during card movement action previews.

  • Added short tooltips for relics and decks.

  • Replaced unit attacking tweens with animations

  • Added side dark gradients in the Play scene and a surrounding noise gradient effect in Card Selection and Reward scenes.

  • Added second descriptions and element icons for Cards, Relics, and Units in the context panel.

  • Optimized performance by async loading scenes, eliminating lag when opening Settings, Options, Victory Banner, Deck, and Info scenes.

  • Fixed multiple bugs including enemy behavior/relic crashes, card deselection issues, settings panel scaling, and rewards reroll animations.

Developer Notes:

The progress is going really well! I hosted a fantastic indies meetup last week celebrating local games with the folks. I got an amazing composer, Qais who is working on the game's track and has already delivered 2 of them. And at the same time, I happen to get in touch with a great artist, Umair who will be making the Steam capsule art which will hopefully get converted into more clicks and traction. Playtest #2 is coming up next week and I am excited to share the newer version of Duoshift with all of you!

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Game update20 Oct 2026Levels made easier in Demo! - Duoshift v0.28.2Game is made easier now and all the levels are made easier for the players, except for the last boss levels. Some bugs are also fixed related to rewards. Now, 4 (or less) packs are randomly selected for each run bringing more variety and fun to each gameplay session. Unfortunately, this change requires resetting the saved profiles from the previous versions. Enjoy! :D Join Duoshift Discord Supp…Community19 Oct 2026Duoshift is going into Next Fest!Duoshift is going into the Steam Next Fest! The store page content is updated and the demo is up as well. The game still has many issues especially related to difficulty but I strongly believe that it has a lot of potential. Please give me feedback and report the bugs so that, I can improve the game fast. I am very passionate about turn-based games and this passion came from Advance Wars series…Steam news16 Oct 2026Demo Released, Play Now! - Duoshift v0.27.22 (Alpha)Changelogs: · Implemented a Tutorial Session for player onboarding, complete with a settings toggle checkbox. · Added many new Relics, multiple reward types, dynamic card temporary upgrade/degrade mechanics, and full Duoshifter dialogue integration with proper start sequence cutscenes. · Overhauled reward and shop RNG with luck and rarity mechanics applying weight-based random chances for cards…