Ashes of the Singularity II
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Ashes II Video Blog: God's Oven Experience God's Oven in Ashes of the Singularity II Wishlist Ashes II In today's gameplay footage from Ashes of the Singularity II, we demonstrate a toasty way to counter massed tank formations! | — | |
| Community | Video Blog: Bring the Right Weapon In today's gameplay footage from Ashes of the Singularity II, we demonstrate how placing long range turrets on higher terrain can protect them from return fire, and why you need to bring the right weapon to a fight! | — | |
| Community | Video Blog: Chokepoints In today's gameplay footage from Ashes of the Singularity II, we show some interesting gameplay revolving around terrain and chokepoints, flanking maneuvers and how to use artillery to pound a kill zone! | — | |
| Community | Video Blog: Fighting Retreat In today's gameplay footage from Ashes of the Singularity II, we show a large multiplayer game and a desperate gambit played by a PHC player to stall an attack long enough for an alley to come to the rescue! | — | |
| Community | Video Blog: Hammer Blow Today we show some footage from the closing moments of an internal test game played over at Oxide Studios. A PHC player has outmaneuvered the Substrate, bringing the full might of his army in as a hammer blow to smash their HQ, and win the match. | — | |
| Community | Video Blog: Skirmish Gameplay In this dev journal, BATTLEMODE shows Skirmish gameplay against three Regular AI players, highlighting a feigned retreat tactic for breaking through well defended chokepoints in the early and mid-game. | — | |
| Community | Video Blog: Unit Upgrades Pt. 1 In this dev journal, we take a first look at the new Unit Upgrades system in Ashes of the Singularity II. We start with the PHC Commander, showing how a basic starter unit can become a battle hardened veteran with more health, stronger weapons, and even a new offensive drone bay module. From there we move on to the Hyperion dreadnought, upgrading its health and weapon damage to turn it into an… | — | |
| Community | Dev Journal: Real-Time Controls, Content, and Cohesion In the early era of RTS games, we did not have what later became known as ‘control groups’. Units were selected and ordered individually, or the user could drag-select a box around a group of units and issue (the same) order to all of them at once. That’s the basic gist, but it’s not the whole story. All the way back to some of the earliest real-time games, we had some unique control schemes. I… | — | |
| Community | Video Blog: Region Resources See how regions now work in Ashes of the Singularity II. In this dev journal we cover the new baseline resources you earn just for owning regions, how structures like the Quantum Archive multiply a region's output, and why grabbing the richest spots in the contested middle of the map is a real risk and reward call. | — | |
| Community | Video Blog: Turinium Victory Video Blog: Turinium Victory Wishlist Ashes II In this dev journal, we're taking a look at the Turinium Victory condition coming to Ashes of the Singularity 2. It's a returning win condition from the original game where teams compete to hold Turinium generators and accumulate points, giving you a way to end matches without having to hunt down every opponent on the map. We walk through a live ma… | — | |
| Community | Video Blog: HQ Upgrades This dev journal covers the new headquarter upgrade system coming to Ashes of the Singularity II, and it's worth a watch if you've ever lost a region because your HQ couldn't hold the line on its own. Each faction's headquarters can now be upgraded twice, and the final tier adds a unique turret that fits the faction's identity. The UEF gets a rail gun that hits incredibly hard against armored t… | — | |
| Community | Dev Journal: Unit Production Feedback Updates One of the recurring pieces of feedback we've received during Steam Nextfest and closed testing has been around unit production. While players understand how to create armies and reinforce existing armies, it has become obvious that we need to continue to improve the visibility into what is being produced, where units are being built, and how production queues are progressing across their produ… | — | |
| Community | Video Blog: Observer Mode In this dev journal, we're taking a first look at Observer Mode in Ashes of the Singularity II. Jump into any match and spectate from a specific player's perspective with full visibility into their economy, resources, research, and army orders, or switch to Revealed View for a fog-free cinematic look at the whole map. We also showcase our new Tactical View, which keeps fog of war intact for the… | — | |
| Community | Video Blog: Combat Stats and Tooltips This week's dev journal dives into something that doesn't always get a lot of attention: the numbers behind how units actually fight. We walk through the tooltip changes we've made and what they reveal about weapon behavior, range, and damage in ways that aren't always obvious just from watching a battle. | — | |
| Community | Video Blog: New Orbitals Two new orbitals are coming to Ashes of the Singularity II. The EM Blast stuns enemy tanks and Titans while leaving your infantry standing, and the Nano Mesh Barrier throws a temporary shield on any friendly units to help them survive a bad engagement. | — | |
| Community | Video Blog: Hotkeys This video covers a restructured building system with dedicated hotkey rows for army buildings (QWER), resource buildings (ASDF), and defense buildings (ZXC), alongside a reworked unit recruitment screen that follows the same organizational logic, placing basic units on QWER, advanced units on ASDF, and air units across ZX through V. The consistent layout is designed to help players build muscl… | — | |
| Community | Video Blog: Orbitals Orbitals are active use abilities designed to boost your economy, drop in new units or cause catastrophic damage to enemy armies and turn the tide of a battle you might otherwise lose. We've made some changes to the way some of our Orbital abilities work. Firstly, some of the larger direct damage Orbitals now cause Friendly Fire damage, meaning you need to be careful where you place them if you… | — | |
| Esports | Livestream: Watch the Developers Play Ashes of the Singularity II Tune in for the Ashes of the Singularity II Livestream Event Get an exclusive look at Ashes of the Singularity II, the sequel to the massive-scale RTS. Watch the devs play through two popular biomes, the frozen Ice Moon, Europa, and the volcanic planet, Artemis. 📅 Tuesday, May 5th at 1:00 PM EST 📍Location: Ashes of the Singularity II Steam Page In this massive RTS game, command vast armies fi… | — | |
| Community | Video Blog: The Substrate Showcase Pt. 2 Ashes of the Singularity II, the sequel to the massive-scale RTS, takes you to a world in the near future where three factions are fighting for the fate of the solar system: the United Earth Forces (UEF), the Post-Human Coalition (PHC), and the AI Substrate. Whether you're interested in the single-player campaign, multiplayer, or skirmish matches, the faction you fight for is in your hands. The… | — | |
| Community | Video Blog: Army Cohesion A major update to our pathfinding in Ashes II is now playable! Armies will now coordinate with all units within the army, attempting to move and arrive at destinations as a cohesive whole. We’re calling this technology ‘army cohesion’, and it’s a key tool in allowing players the freedom to create mixed-unit armies without having to micromanage their movement across long stretches of the maps. | — | |
| Community | Video Blog: Substrate Mechanics The Substrate faction has some unique mechanics in Ashes of the Singularity II. In this video dev journal, we’ll explore their Shield and Drone mechanics, discussing how they work and how they impact the gameplay for the faction. | — | |
| Community | Video Blog: Pathfinding Updates Pathfinding is a tricky subject in RTS games, and especially if you’re trying to allow for maps that are more than just mostly flat spaces. In this dev journal, we’ll explore some of the updates we’ve implemented since Steam Next Fest to the pathfinding. We’ve been working on keeping units from clumping up, improving traffic control through tight spaces, and giving bigger units the priority to… | — | |
| Community | Faction Reveal: The Substrate The Substrate Are Here The third and final faction has arrived in Ashes of the Singularity II Wishlist Now If you've been following Ashes of the Singularity II, you've already seen the Post-Human Coalition and the United Earth Forces go at it. Today, the war gets a lot more complicated. The Substrate are in the game. For veterans of Escalation, the Substrate need no introduction. Haalee, the wo… | — | |
| Community | Video Blog: Region Power Wishlist Ashes II Region Power replaces our previous Region Slot system, giving players more flexibility, with additional upgrades providing more specialization. Each building has a unique power cost, and different regions generate different amounts of power. Do you play it safe and upgrade your backline regions, or upgrade your frontline for more pressure? | — | |
| Community | Video Blog: Army Formation and Creation Updates Wishlist Ashes II Building on player feedback from our Steam Next Fest demo showcase of Ashes of the Singularity II, Armies will now organize themselves into a formation: close range damage dealers and meat shields form the front line while less well armored, longer ranged snipers and artillery will form the back ranks. And now, an Army's facing can also be quickly adjusted to properly face onc… | — | |
| Community | Video Blog; Post-Human Coalition Showcase Pt. 2 Ashes of the Singularity II, the sequel to the massive-scale RTS, takes you to a world in the near future where three factions are fighting for the fate of the solar system: the United Earth Forces (UEF), the Post-Human Coalition (PHC), and the AI Substrate. Whether you're interested in the single-player campaign, multiplayer, or skirmish matches, the faction you fight for is in your hands. Joi… | — | |
| Community | Video Blog: What's Next After Steam Next Fest What's Next After Steam Next Fest Ashes of the Singularity II landed in the top 50 most played demos during Steam Next Fest, and the demo is still available through March 16 . In this video, we open up what we call a "zoo map" for the United Earth Forces faction, it's a development tool that lays out every unit and building for a faction in one place so we can review them all at a glance. We ta… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.