Modular Combat
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11 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Game Requirement Changed! Valve has changed the game requirements for Modular Combat! You will now be able to play if you own one of the following Valve games: · Half-Life 2 · Portal · Portal 2 · Left 4 Dead · Left 4 Dead 2 P.S. Tom G. from Valve is responsible for this change. Please reply here with your thank you's and when enough nice posts are made, we'll link him. ~~~~~~~~~~~~~~~ The official european servers are c… | — | |
| Community | Ucanax Team Player Model The last 10 days (and until the model is finished and textured), André aka Torix has been making the mutated Ucanax model. Here’s what it looks like so far: This image is in 4K and you can see much more detail: here If you don’t know about the daily live streams where you can view this model being created in real time, then please check out our other news announcement here: | — | |
| Community | Modular Combat 2 Special Live Stream One of our new modelers is just about to start working on the Mutant Scientist (aka Ucanax) model. We are going to do something most game developers don't do; that is show you in real time from start to finish the creation of a 3D character model. Please note that it is a long and slow process so some of you might consider it boring. Starting today, every day at 5PM EST to 7PM EST Torix will li… | — | |
| Community | First Textured Player Model Revealed Our new texture artist Mauro has been hard at work these past few weeks and we have something to show everyone. The following shows the textured Nanite player. You will be able to choose any color too (colors included in this image are just examples of how different colors affect the appearance). The image above shows much more detail when you view it at 100% zoom. Click here to see. Note: Weap… | — | |
| Community | Engine Change We were originally planning on devloping Modular Combat 2 in the Unity engine but after reviewing shortfall's in it we have decided not to use it. Modular Combat 2 will instead be built in the Unreal engine. Aside from much better graphics quality, the game (and demo) will be more stable. In other news, we don't have any new screenshots to share right now, but in a few weeks we should have some… | — | |
| Community | Let's Play Together aka Game Nights Lately, interest in Modular Combat has been revived with lots of players complaining that the servers are all empty. This event is an attempt to rectify this. Starting tonight and some Friday nights at 7PM EST let's all try to be in one of the official game servers. If a server fills up, join the next one. 7PM EST is equal to times in the following timezones: · 6PM CST · 4PM PST · 12AM UTC · 11… | — | |
| Community | Full Demo Reveal, New Websites & Steam Greenlight! In an effort to get the demo Greenlit, we have released everything it will contain. Here's a few highlights: · All 3 teams are aliens. Nanites, Mutant Scientists and Hostile Plants. · Map will take place on a space station and include elements from 2 popular maps (dm_richland and dm_runoff). · Game will be darker, not quite horror but not quite happy either. The team names may not be final ones… | — | |
| Community | Nanite Weapon Concept Art (Modular Combat 2) Our next concept art reveal is one of the Nanite weapons. This weapon is called "Freezer Burn" and it fires shards of ice which explode mid-air into smaller shards. Do enough damage and your target will freeze solid for a few seconds. Concep Art by Schism Walker And in case you missed it: · In an effort to optimize the game so it's playable on as many computers as possible we encourage you to f… | — | |
| Community | Concept Art Reveal As mentioned last week, here is some information on what this character is: It's a supercharged hyper-evolved artificial intelligent lifeform called a Nanite and it's one of the 3 playable teams. Their bodies are made of billions of small nanites and they can reform themselves into new shapes. Each team has weapons themed for that team, with their own unique models and sounds. Nanite weapons (n… | — | |
| Community | Modular Combat 2 Progress + Preview It may not seem like it, but we have been working diligently on the demo these past few months. It will take us a lot longer than we initially estimated though. A minimum of 6 months and this is because we are making the best demo we can make (low and high poly models, hundreds of model animations, custom music composed by a real studio musician and a lot more). The team has also grown larger d… | — | |
| Community | Modular Combat 2 For the last 6+ months myself, Archer and Ken have secretly been working on Modular Combat 2. We can't go into all the details at this time, but we can tell you this: · It will be a retail game and free to play. · It will be developed on Unreal engine. · It will be cross platform with a Windows and Linux server and Windows, Mac and Linux clients. · It will have a new storyline (for legal reason… | — | |
| Community | European Servers Online! The European servers are now online. They are identical to the Canadian ones in terms of features and map rotation but they dont share the database with the Canadian ones. Server Location: Gravelines, France Random Maps (FastDL/Stats) 151.80.47.100:27015 24/7 Coop (FastDL/Stats) 151.80.47.100:27016 24/7 Nuke (FastDL/Stats) 151.80.47.100:27017 24/7 Richland (FastDL/Stats) 151.80.47.100:27018 Sui… | — | |
| Community | European Servers? It has been nearly a year since we lost our European servers, but we will get 4 more (located in France), if there is enough demand. If you are located in or around Europe, please vote at: (Account is needed to vote) Server has been ordered and is being setup, an announcement with the IPs will be made when the servers are up. :beatmeat::ss13ok: | — | |
| Community | Upcoming Updates... In the next couple of months Modular Combat will be getting some updates! · Rebuilt from the ground up using Source 2013 · Custom Main Menu · Redesigned HUD & Module Selection · Linux & Mac Clients · Linux Dedicated Server · Bug & Stability Fixes Updates may also be rolled out as they're done. | — | |
| Community | Official Servers Maintenance Tomorrow on the evening of November 10th, the official game servers will be taken offline for maintenance. They should be back online within a few days at most. Servers are back up! NOTE: Your accounts and suits have been restored. | — | |
| Community | Attention Server Hosts: Teleport Blockers Players who teleport to places they shouldn't be able to get to has been a huge problem for the past few months. Well now its fixed; I just spent the last 6 straight hours adding teleport blockers to all 23 maps in the map pack. A whopping 2459 individual blockers were added in total to the 23 maps. Note: Only server hosts need these files. Instructions: Extract to your "modularcombat" director… | — | |
| Community | Server Consolidation Since the school year has started again, the official servers have been getting less traffic. In addition, having 5 official servers with 3 to 6 players on a few of them isn't very fun because Modular Combat is better with lots of players. So we've taken down 3 servers at least until traffic picks up again. Specifically the ones we're keeping up are #1 and Start Level: 25 | — | |
| Game update | Modular Combat Update Released Version 2.0.6.4 Additional v2 · Programming: · Fixed gamemode "Team Deathmatch" Aperture Team change client-side crash · Server won't create database backup on every map spawn anymore · Dedicated Server: · Dedicated Server package(AppID: 366360) is now fixed. · Accounts with Half-Life 2 will be able to download all the required files via SteamCMD. · Game Servers: · Offical Hong Kong Server is n… | — | |
| Community | Mega Update Changing teams no longer crashes servers. In addition, the Modular Combat dedicated server package is now finally working (it wasn't Valve's fault after all)! The short answer is for game server operators to install package 366360. The long answer is in the Dedicated Server guide. Valve recently added a " Community-Made Mod " program to Steam and as a result Modular Combat now requires players… | — | |
| Community | Dedicated Server Workaround Available Until Valve fixes the dedicated server package permissions , you can use the old workaround which is described at: | — | |
| Game update | Modular Combat Update Released Version 2.0.6.4 Additional · Steam crash reporting: · Fixed a few engine crashes · Content: · Steam will now also download dedicated server depot when you download the main client. · List of changes for dedicated servers: · Changed: "2007\bin\engine.dll" 3791 kB · Changed: "2007\bin\ServerBrowser.dll" 726 kB · Changed: "2007\modularcombat\bin\Client.dll" 4832 kB · Changed: "2007\modularcombat\b… | — | |
| Game update | Modular Combat Update Released Updates to Modular Combat have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Notes: Dedicated Server is released! You can find it on Library->Tools. Version 2.0.6.4 · Steam crash reporting: · Fixed server side crash regarding player suit selection · Fixed client side crash regarding bogus strings · List of changes for de… | — | |
| Game update | Modular Combat Update Released Updates to Modular Combat have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Note: If everything goes fine this will be the last update for a while. Version 2.0.6.3 Additional Fixes · Programming: · Server browser: Now all servers show up at the internet tab. · Steam crash reporting: Crashes are now recorded and will be… | — | |
| Game update | Modular Combat Update Released Updates to Modular Combat have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Version 2.0.6.2 Additional Fixes · Game: · Added dm_underpass from Half-Life 2: Deathmatch · Programming: · Fixed occasional NPC spawn crash regarding to sounds override, now it's possible to spawn npc_combinecamera · List of changes for dedicat… | — | |
| Game update | Modular Combat Update Released Updates to Modular Combat have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Note: Servers in older version will not show up on server browser after this update . Please update your servers as soon as possible. Version 2.0.6.2 · Corrected AppID : · Steam no longer changes your steam status to "Source SDK Base 2007" and g… | — | |
| Community | Most Game Servers Going Offline PurePings is the Game Server Provider that sponsored all of our world-wide servers (US West, Australia, China, Both England and Both Germany). I have just received notification from them that they are cancelling their sponsorship program. This mean in 48 hours, all the sponsored game servers will be shut down. We would still like to take this moment to profusely thank PurePings for their sponso… | — | |
| Community | Server Map Pack #2 I found several dozen maps that would be fun to play in Modular Combat and i've been fixing them up for the past week. Instead of releasing the map pack once they're all done, i'm doing it in 3 packs. This first pack contains 11 maps. The Modular Combat team did not make any of these maps, rather tweaks were made to them so they work better with Modular Combat. All of these maps have the follow… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.