MyDream
Last seen
0Sampled 16 minutes ago · not a live figure
—of peak
All-time peak
12Apr 2016
Last seen
0Sampled 16 minutes ago · not a live figure
All-time peak
12Apr 2016
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | MyDreamVR Tower Defense Demo - Now Available! Our New MyDreamVR Tower Defense Mode is Now Available Greetings MyDream Community! We’re happy to announce that the MyDreamVR Tower Defense Demo that was on display at GDC 2016 is now available to all MyDream players! The demo starts with the player in a castle where the courtyard is being invaded by *gasp* the Rock Creatures! Using the glove tool’s weapon and assistance of defensive Dragon Tur… | — | |
| Game update | MyDream Version 0.9.0.0 Update Notes Greetings Dreamwalkers! It sure has been a while since our last update, and we’re happy to finally deliver it to you all! This update has quite a laundry list of new features, and I encourage you to read the list in full to see what all we’ve put in! Servers are back up and running, and the new build is up on Steam. Come join the fun and check out these new features in action! -Engine- Updated… | — | |
| Community | MyDream Journal - 9/12/15 Entry Greetings MyDream Journal Readers! We’ve made substantial progress this past week! We made the jump to Unity 5.2, so far so good! Some of the features that came with it will be helping us out substantially, and we’re excited for the new possibilities. We’re close to finalizing some of the new features like shields, energy use, and a few fancy tools to replace the crossbow! The shield has alread… | — | |
| Community | MyDream Journal - 9/5/15 Entry Greetings MyDream Journal Readers! We’ve been busy with some fun stuff this past week! Our lonely Rock Creature now has some natural friends on the way! We have a Lava, Snowy, and Petrified Wood Creatures in the works, some of which you can see on last week’s Art Corner episodes on our Youtube channel! We have recently been changing some of the terms and labels for different parts of gameplay.… | — | |
| Community | MyDream Journal - 8/29/15 Entry Greetings MyDream Journal Readers! This past week has been full of continued progress towards controls and feature designs! We’ve been making great progress with the controls and have started working on balance and fine-tuning. Some adjustments to the current jump height, distance, and overall mechanics will be coming soon, including a new Power Jump that expends energy to provide an extra boos… | — | |
| Community | MyDream Journal - 8/23/15 Entry Greetings MyDream Journal Readers! It’s been a couple weeks since we’ve reported in, since we’ve been pretty busy showing off MyDream the past couple weeks! We recently showed off a demo of our upcoming features including new UI, menus, 3rd person, free-aim for building, flying, crouching, and gamepad support! This was shown at the Media Indie Exchange’s ‘The MIX’ booth at Siggraph, and at the… | — | |
| Community | MyDream Journal - 8/2/15 Entry Greetings MyDream Journal Readers! Last week we took a major step towards getting the new controls we’ve been working on out of the test environment and into gameplay. We can now use third person, flight, crouch, and free placement in development servers, which gets us one step closer to full support and functionality for both gamepad and keyboard + mouse users! MyDream will be attending Siggra… | — | |
| Community | MyDream Journal - 7/26/15 Entry Greetings MyDream Journal Readers! The past week we’ve been working on some great new features, including a more free building method! We’ve been putting in a way to unlock the target from the reticle in the middle of the screen, which will allow both first and third person players to place blocks by pointing to the target area with their mouse or right joystick! We’ve been making great progres… | — | |
| Community | MyDream Journal - 7/19/15 Entry Greetings MyDream Journal Readers! The past week was full of progress, including more work on controls, animations, and voxel optimization. Controls and camera features have been getting better and better. We’ve been trying out first and third person with the new character controller, and looking into additional camera and world interaction functionality. One feature we’ve been testing is havin… | — | |
| Community | MyDream Journal - 7/12/15 Entry Greetings MyDream Journal Readers! We made some good progress last week, getting further on putting the new UI together, new swimming animations, more trees, and all with only a slight pause to the install Unity 5.1.1 update! We’ve been making steady progress on the UI redesign. Beyond supporting all the current features we have for both gamepad and mouse users, we’re laying the foundations for… | — | |
| Community | MyDream Journal - 7/6/15 Entry Greetings MyDream Journal Readers! We hope that everyone had a great weekend! Last week we continued our progress on Gamepad support, including an in-office demo where we demonstrated gamepad login and the state of the controller test environment. This also includes some of the new UI art and features we’ve been working on! We’ve been making more progress on the code side of things as well. We… | — | |
| Community | MyDream Journal - 6/27/15 Entry Greetings MyDream Journal Readers! This has been an exciting week for MyDream. We’ve recently added Dan Mueller from JUDOBABY INC. to the MyDream development team, where his background and expertise will help us refine our plans going forward towards both launch and post-launch development! Welcome to the team, Dan! We’ve been working hard on a few particular features recently, and we’ll probab… | — | |
| Community | MyDream Journal - 6/21/15 Entry Greetings MyDream Journal Readers! Happy week of E3! We have some great news this week, and a lot of progress is being made. We are starting the final preparations for wrapping up the voxel engine overhaul, which may be making its way in over the next few weeks, and with it we’re starting to put more emphasis on things which will come shortly after like replacing the trees. Scott “TapCrush” Sch… | — | |
| Community | MyDream Journal - 6/21/15 Entry Greetings MyDream Journal Readers! Happy week of E3! We have some great news this week, and a lot of progress is being made. We are starting the final preparations for wrapping up the voxel engine overhaul, which may be making its way in over the next few weeks, and with it we’re starting to put more emphasis on things which will come shortly after like replacing the trees. Scott “TapCrush” Sch… | — | |
| Community | MyDream Journal - 6/14/15 Entry Greetings MyDream Journal Readers! This week we’ve been working both behind-the-scenes and live on Twitch! Scott “TapCrush” Scherrer has completed the first object made during the Art Corner show - a brand new Lamp - which will be making its way into MyDream fairly soon! He’ll also be working on making a new time-lapse video of the process for a more condensed look at how it was made. We’ve als… | — | |
| Community | MyDream Journal - 6/6/15 Entry Greetings MyDream Journal Readers! It’s been a bit since the last update, and we have some great news about what we’ve been up to! Update 0.8.8.11 is live, bringing with it some more optimizations, newly-retextured blocks, more automagic block functionality, and some other fixes and fine tuning! We did have some unforeseen delays with this update, but going forward we should be updating more re… | — | |
| Game update | Version 0.8.8.11 Update Notes - wood, plaster, red brick and gray brick blocks have new automagic functionality - wood, plaster, red brick and gray brick steps, columns and ramps are retextured - wood spike block, dart shooter, and crumble block are retextured red brick spike block, dart shooter, and crumble block are retextured - wood spike block, dart shooter, and crumble block are retextured stone, wood & castle signs re… | — | |
| Community | MyDream Journal - 5/16/15 Entry Greetings MyDream Journal Readers! We’ve been working hard on some key features, and we’re looking to release a new public build with some of them very soon! The next update should be coming within the next week. This will include more automagic blocks, light sources attracting to nearby surfaces, lighting updates, and some terrain rendering optimizations! Speaking of which, we’re making some f… | — | |
| Community | MyDream Journal - 5/2/15 Entry Greetings MyDream Journal Readers! We’ve submitted MyDream to IndieCade Festival 2015! We’re excited to be a part of this, and we’re hoping to be showing off MyDream in Culver City, CA this October 22-25! For more information on IndieCade, visit their website: www.indiecade.com We’ve been working on some new functionality to make light sources (light orbs and torch) attract to blocks below them… | — | |
| Community | MyDream Journal - 4/26/15 Entry Greetings MyDream Journal Readers! We just have a couple small updates this week. We’ve been working on more behind-the-scenes stuff this week that will let us do much more with the menus and UI for MyDream, along with some adjustments to the lighting system to take full advantage of Unity’s lighting and shader systems! Automagic functionality is being added to Wood, Red Brick, and Grey brick m… | — | |
| Community | MyDream Journal - 4/18/15 Entry Greetings MyDream Journal Readers, We’ve recently released our latest update (0.8.7.12) and it brings some great new stuff with it! For the full details, check out the recent Update Notes to see what else we’ve added and fixed. Two new terrain brushes have been added to MyDream! These can be accessed when a Terrain material is selected and provide new ways to work with the terrain: - Use to acc… | — | |
| Game update | Version 0.8.7.12 Update Notes - Alternate terrain brushes added! While a terrain material is selected on the hotbar (any material that arms the drill): hold to heal/restore the terrain surface, and hold to smooth the terrain. - Additional functionality has been added to the Lantern: press to cycle between low, medium, and high intensity, or to turn it off altogether. - tweaked the item preview hologram material so it is mor… | — | |
| Community | MyDream Journal - 4/11/15 Entry Greetings MyDream Journal Readers, We’ve been making some good progress this week, including new terrain features and more automagic blocks! We’re also shifting the schedule of the MyDream Community Show to start at 2 PM Pacific on Thursdays at twitch.tv/mydream We’ve started testing two new ways to manipulate terrain: Healing and Smoothing. - Healing provides the ability to restore the contour… | — | |
| Community | MyDream Journal - 4-4-15 Entry Greetings MyDream Journal Readers! We’ve recently released an update with new features worth mentioning! More automagic construction has been added! Castle blocks, windows, and steel fences are now making more seamless and intelligent connections. More upgrades to this system will be coming in soon! Further rendering optimizations have been included to improve performance! Reducing viewing dist… | — | |
| Game update | Update Notes - 8.5.25 0.8.5.25 · Warning: some terrain fall-through images have been occurring. Use /home or go to a Quest Start Point from the Inventory menu to return to safe ground · fixed interact bug with scrolls · re-enabled fullscreen as a settings option · fixed ladder climbing / flying bug · fixed bug where players would only be able to climb with W and S (up-arrow and down-arrow enabled) · fixed bug with m… | — | |
| Community | MyDream Journal - 3-27-15 Entry Greetings MyDream Journal Readers! We have a little bit of new this week, and a few giveaways going on! First off, we participated in this week’s Free Key Fridays giveaway with some of our friends from The MIX at SXSW! Check out Free Key Fridays here: Second, we have a great review from Alpha Beta Gamer that covers a lot of the major points and features for MyDream, along with a key giveaway! C… | — | |
| Community | YouTube Subscriber Campaign + Giveaways Greetings MyDream Community! We're excited to announce the Youtube Subscriber campaign that is currently running! We mentioned this in the last weekly Journal, but its a big enough deal that we want to be sure nobody misses out! Check out the details here: | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.