Mistaken
Playing now
5+0 vs. yesterday
19%of peak
All-time peak
26Jun 2026
Playing now
5+0 vs. yesterday
All-time peak
26Jun 2026
| Published | Title | Build |
|---|---|---|
| Patch 0.1.11 Fixes, performance improvements, quality of life settings, and a handful of new items. Patch Notes Added VSync to the settings menu. Added an optional FPS display toggle. Made some ongoing optimization improvements which should help reduce stuttering and improve FPS in certain areas of the game. Fixed an issue with the Pale Devourer where worms with fewer remaining segments could stay above gro… | — | |
| Version Update 0.1.10 - Afflicted Enemies, Starvation Changes and Wiki update This smaller update makes afflicted enemies more dangerous, strengthens the consequences of starvation, and announces a major update to the Mistaken Fandom wiki. Afflicted enemy changes: • Afflicted enemies are now twice as likely to appear during the night. • Afflicted enemies are now 1.5 times more likely to appear on Mistake difficulty. • These increased appearance chances stack when playing… | — | |
| Version Update 0.1.9 - Reforging Overhaul, New Items, quality of life and other This update reworks the Blacksmith’s reforging system, adjusts the balance between Transcended and Whispering items, and introduces several quality-of-life improvements. It also adds six new items, improved ultrawide support, and a collection of smaller fixes and balancing changes. Blacksmith and reforging changes · The Blacksmith’s reforging system has been reworked and no longer assigns compl… | — | |
| Version Update 0.1.8 Version Update 0.1.8 - Craft from chests, Keybindings, Blocking and Other Improvements This update focuses on improving combat feel, adding custom keybindings, and fixing several gameplay issues reported by players. Gameplay and quality of life: · Added blocking and counter attacks. Hold the block button, default right mouse button or left trigger on controller, to reduce incoming damage. If ti… | — | |
| Version Update 0.1.7 Quality of Life and Gameplay Feel This update focuses on improving gameplay feel, crafting station behavior, and a few smaller fixes. Gameplay and quality of life: · Added sprinting. Hold the dash button to sprint. · Dashing now activates when releasing the dash button, rather than when pressing it. · Improved combat feel. Enemies should now feel less unfair when leaping or shooting toward the… | — | |
| Version Update 0.1.6 Cartifact Catalogue A new Cartifact Catalogue has been added to help players track their collected and missing Cartifacts. New feature: · Added a Cartifact Catalogue that keeps track of all Cartifacts collected by the player. · The catalogue makes it easier to see which Cartifacts are still missing or undiscovered. · The Cartifact Catalogue is unlocked and accessed by talking to the Cartifact T… | — | |
| Hotfixes version 0.1.5 Fixed an issue where the Scout’s Vest appeared twice in crafting recipes instead of the Scout’s Pants. · Fixed an issue where the game could freeze when attempting to fast travel while the inventory was open. · Fixed graphical issues with fog borders on certain display aspect ratios. · Fixed an issue where sections in the guide could overlap with each other. | — | |
| Small Hotfix - Version 0.1.3 This small hotfix focuses on minor fixes, building flow improvements, and missing localization references. • Corrected the displayed cost for the Clock of Affliction. • Added a small notification when trying to upgrade a bag that is already the same size or larger. • Fixed an issue where coins would not drop on Easy difficulty. • Slightly improved the flow and behavior of the building mode tool… | — | |
| Version update 0.1.2 This hotfix focuses on improving combat flow, fishing, building controls, and a few frustrating edge cases. · Bait is no longer consumed when starting to fish. Instead, bait now has a 50% chance to be consumed when reeling in, regardless of whether a fish is caught or not. · Health and mana potions now use a real-time cooldown of 30 seconds. This means potions can be used multiple times during… | — | |
| Hotfixes and Building Toolbar Overhaul This hotfix focuses mainly on improving controller support for building, along with a few smaller fixes. - Reworked the building toolbar interactions to be more streamlined, especially for controller users. When the toolbar is enabled, Left Trigger and Right Trigger (L2/R2) can now be used to cycle between build modes. - Fixed an issue where controller selection could get stuck on the top-right… | — | |
| Patch notes 17-06-2025 Steam Next Fest brought a wave of lovely new players to Mistaken — along with a ton of great feedback! I’m continuing to work hard on improving the game, and while not everything has been addressed just yet, here are the tweaks and features included in the latest patch: · Resolution settings added with improved ultrawide support . (Note: A 16:9 aspect ratio is still recommended for the best vis… | — | |
| Hotfix notes Hotfix Notes: · Fixed an issue where equipment modifiers were not actually affecting player stats due to a coding error. · Added health bars to rocks, ores, and trees. · Improved fishing visuals. · Music and ambience now correctly switch or turn off when entering and leaving the mine. · Minor UI tweaks for better readability. A few unannounced fixes were also included in a smaller hotfix earlie… | — | |
| Small hotfix A small hotfix is now live that addresses a few pretty game-breaking issues: · Fixed an issue where breaking a wall tile would cause any chest placed in front of it to lose its contents. This has (fingers crossed) hopefully been resolved. · Projectiles no longer persist across levels or after character death. · Added a few missing translations. · It should no longer be possible to get duplicate… | — | |
| Small hotfix The most recent patch introduced a bug that broken some ui elements in the character creation screen - That has now been fixed. Also added a Map and Inventory button in the buttom right part of the screen. Thats all :) | — | |
| Patch Notes 🐛 Bugs · Reworked sheep and critter AI — they should now behave less erratically and will attempt to flee the level as intended. · Fixed several issues related to crafting, most importantly one where players could receive more items than intended. · Resolved problems with “Deposit All” and “Pick Up All” functionalities when using chests. · Consumables can now be used from any inventory, not ju… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026new | Mon | 05:06 | No patch notes · unannounced build | 25161120 | public | 2 | — |
| 4 Sep 2026 | Fri | 04:41 | No patch notes · unannounced build | 25116718 | public | 2 | — |