Time (UTC)SourceWhat changedAddedEditedRemovedReference
23 Jun 2026
NewsMinor Update———Game update
Game update · published 23 Jun 2026, 08:29:18 UTC
Minor Update
Updated the Discord API · Added an intro music track when launching the game · Fixed the English translation of "Ferme" to "Farm" I would also like to thank you. Even though the game is approaching its second anniversary, I can see that dozens of you are still playing it every day. I honestly didn't expect that, especially for my first game.
NewsAddition of the shortcut for the settings menu———21095951
Game update · published 8 Dec 2025, 08:56:55 UTC
Addition of the shortcut for the settings menu
I noticed something missing : the Escape key didn’t open the settings menu, this has now been fixed. In solo mode, all building menus must be closed. Basically, if a menu is open, the first press will close the menus and the second press will open the settings menu. In multiplayer, there’s no need to close all the building menus since the Escape key is a shortcut reserved for solo mode to close…
News🎉 New Game Out Now: Idle Tycoon Manufacturing !———Esports
Esports · published 10 Oct 2025, 15:01:02 UTC
🎉 New Game Out Now: Idle Tycoon Manufacturing !
Hey Idle Together fans ! 💚 My brand-new game Idle Tycoon Manufacturing is now live in Early Access ! A fresh idle experience where you run factories, automate production, and build your own manufacturing empire at your own pace. 👉 Available now on Steam! If you enjoyed Idle Together, you’ll love this one too.
NewsIdle Together joins its very first bundle !———Sale
Sale · published 20 Sep 2025, 08:02:52 UTC
Idle Together joins its very first bundle !
Special announcement : Idle Together is now part of its very first bundle alongside another developer’s game. This bundle includes 2 games : · Idle Together · IdleZomb Two idle games in a charming Pixel Art style. I’m really happy to take part in this bundle. I also love the consistency between the two games — you can easily see IdleZomb as the spiritual successor to the first one. In other wor…
You reported a bug where the menus had trouble closing, this has now been fixed. The menu will always open/close unless you press a button at the same time. This prevents closing or upgrading a building while opening/closing another menu.
🌍 Since the game is translated into French, I originally set English as the default language. Now, the game can automatically detect your computer’s language. ➡️ If your system is French, the game will directly start in French ! ➡️ If not, it will default to English. I had unfortunately seen too many videos of French players who didn’t take the time to switch the language, and once the tutoria…
NewsGameplay comfort improvement related to saving———19325787
Game update · published 23 Jul 2025, 08:00:41 UTC
Gameplay comfort improvement related to saving
I decided to change the saving system because many players complained about it, and I understand why. From now on, it is no longer necessary to have the magic save upgrade to keep villager jobs: they will always be saved. Now, the upgrade only unlocks automatic saving. Also, saving no longer uses mana.
I'm currently working on a brand new project, and it's the perfect opportunity to start from scratch on all systems, including those already present in Idle Together. This allows me to improve and optimize various aspects of the game at the same time, and that's exactly what has been done today. Before/After comparison : · Zoom in/out is smoother · Camera movement in all directions feels more f…
I identified a minor sound bug in multiplayer: when a player who isn’t the host builds a structure, the crafting sound played didn’t match the correct building.
For today, I’ve fixed two bugs I had identified : · The villager's diagonal movement did not trigger any movement animation, this is now fixed. · The event information panel has been fixed to correctly display the end button text in the menu. If you identify any other bugs, please let me know.
NewsAdded progression to building crafting———19161094
Game update · published 9 Jul 2025, 13:24:28 UTC
Added progression to building crafting
This is something that has been requested quite a lot, and now it's done! When you buy a building, such as a house, it will increase the cost of the next house you want to buy. This system also applies to destroying a building. Using the house example again, when you dismantle one, it will reduce the amount of resources needed to build another. Also, I’ve fixed two related bugs : · Now, if you…
This is a small update about villager movement, aimed at making it more pleasant to watch. I noticed they had trouble moving diagonally if the angle wasn’t perfect, so I changed their behavior so that they constantly switch animations, sticking to very horizontal or vertical movement. I ran a few tests and find the new configuration much more satisfying to follow. Feel free to share your feedba…
I've just added the final sounds for building construction: · House · Farm · Forge · Stonemason · Lumber Camp On top of that, new sounds for opening and closing the crafting menu have been added. With all these high-quality new sounds, your gameplay experience will be even better ! I hope you'll enjoy them. Only a few final visual improvements remain before we can move on to version 1.0 of Idle…
Today, we say goodbye to the blue buttons ! All buttons have been replaced, and I took the opportunity to smooth out the icons to better match the font style. I also reduced button sizes to make the interface feel cleaner and more refined. ✨ On the bug-fixing side, I patched the following menus : · Events 📅 · Tutorial 📘 · AFK Farm Return 🌾 Finally, the Rebirth bugs have been addressed : 👉 C…
In-game event · published 26 Jun 2025, 08:14:26 UTC
Interface Update
After many small interface tweaks, we're reaching a new milestone today. To explain what has been done: I once again called on the artist who creates the villager skins to improve the game’s interface. He designed the new information panels as well as the matching buttons. On my side, I reworked part of the blue elements. I still need more time to update everything and ensure a perfectly consis…
It’s finally here, I teased it long enough! The cursors are ready ! Each player gets a different cursor band color, plus a click animation. In short, we finally have immersive and stylish cursors ! A good cursor really makes a big difference! I hope you’ll like them !!! Also, I’ve updated the intro, your cursor is now visible right away.
New graphic improvements are coming very soon! I’ve once again asked the artist who designed the villagers’ skins to help polish the interface. I’ll be sharing everything on the Discord server, so make sure to join it. To give you a preview of the upcoming cursor prototype, here it is : Also, while digging through the code to help a fellow dev, I spotted a small multiplayer bug that I’ve now pa…
This update follows the improvement of the game's sound design. To take full advantage of the new sounds, I had to update the settings system to allow more precise volume control (1 by 1 instead of 5 by 5), and also tweak the way the sound feels so it comes across as more linear to the ear. As a result, the sounds may seem quieter than before, you’ll likely need to turn them up significantly. I…
In-game event · published 15 Jun 2025, 07:48:51 UTC
Sound Effects Update
This update was made with the help of a professional sound designer, Feathers. It’s an update that’s not fully complete yet, as some sounds are still missing and we need player feedback to improve the new FX. This means that some of the old FX are still present, and the new ones will evolve over the coming weeks. I'm very happy to present this update to you, it’s the result of nearly two months…
This update is directly related to the overhaul of game assets to make them look better. I took a full day to re-optimize the visuals, especially the villager animations, which account for 80% of the optimization work. With this update, you should be able to have many more villagers on screen before you start losing FPS. Enjoy the game !
Today we're updating the chest visuals ! And I really mean visuals, plural. From now on, depending on the tier unlocked in the constellation, the starting chest will match the constellation’s color, with unique animations tied to the resources you earn.🎉 For example : · Tier 1 Chest : Contains wood, stone, and food · Tier 2 Chest : Contains everything from Tier 1 + planks · Tier 3 Chest : + Cu…
We went a bit further, adding even more detail and texture to the tree. Also, by changing the background, which was too bright, the tree now stands out better. The trees are clearly visible and look even more beautiful !
The in-game background has been slightly darkened to make the game elements stand out more. It has also been modified to try and remove the repeating "square" effect. However, as you can see when zooming out a lot, it's still not perfect... But I’m getting closer !
🐞 I fixed a display bug: when exiting the upgrade menu, the camera used to zoom out and then zoom back in right before returning to the menu. This behavior will no longer happen.
Thanks to your numerous feedback, I’ve been able to greatly improve the game’s quality of life. Controls will now feel even more comfortable than before ! ✨ From now on, it will no longer be possible to click on a building to open its menu while you are already in another one (for example, the settings menu). Likewise, upgrading a building with the [+] button will no longer open another buildin…
After nearly 9 months of development, Idle Together is finally complete with its version 1.0 : a stable, multiplayer-playable version with all the planned content . Of course, that doesn’t mean there won’t be any more updates, let alone bug fixes, but it does mark a true milestone in the game’s development . 🚀 To give you some numbers, Idle Together currently means : · 🧠 432 974 lines of code…
After several days of reflection, I found the current trees increasingly inconsistent, as they stood out too much compared to other natural resources like bushes and rocks. That’s why I redesigned the tree skins to make them more colorful and better suited to the game's atmosphere. I hope you’ll enjoy these changes.