Turret Baffler
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
01 Oct 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
01 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Sale | Steam Summer Sale: Turret Baffler is 50% off! The Steam Summer Sale is now on! If you've had Turret Baffler on your wishlist, now's the time to buy it! My next game: Turscar Isle I originally planned to add a few more levels after release, but due to my questionable attention span, I've started planning my next game. The working title is Turscar Isle , and it's going to be a Thief-style stealth game which involves robbing a cult of spammer… | — | |
| Steam news | Turret Baffler Now Out! Well, here we are! My first commercial game is now available for you to buy! ...I have no idea what New Developers are supposed to do here. Run around in circles spamming with happiness? Go to the pub? Anyway, I hope you enjoy it! | — | |
| Announcement | Moving Release Forward I was originally planning to release Turret Baffler in time for Halloween, but that might be my chronic procrastination at work. So, I'm moving it forward to the end of May. Current state of things The game currently has 7 levels, plus the tutorial, and is undergoing beta testing. I was planning to add another three, but I don't see why I can't add them after release. What I have to add after r… | — | |
| Game update | 0.5-Beta Performance fixes · Lowered physics tick rate from 60 to 30. · Lowered some texture sizes. · Simplified some colliders Dialogue/UI/UX · Level intros can be replayed with a new button. · Music changes throughout levels · Adjust dialogue to match music/setting/plot Other · Big Head Mode and ability to disable UI awarded for beating game · Added check to prevent AI getting stuck · Added code to pr… | 17896469 | |
| Game update | Updated beta build I never did a beta devlog, so here we go. Main changes · New levels: Warehouses and Signal Boost · Performance fixes: using simpler colliders where possible · Graphics: adjusting fog within levels. Patches · More props and scenery in levels. · Planning camera rotates faster. · The option to always show controls is updated correctly. · Camera towers act as navigation obstacles again - no more NP… | 17797126 | |
| Community | Devlog: Feburary 2025 February Devlog So, first devlog on Steam. I don't have a fixed timeline for these, but I think it's about time I reported some progress. I've updated the demo to include some of the new features as well, so go ahead and give it a try! Here's a quick video summary: Next release The next release will be around the end of March/start of April, which is going to be when I enter Steam Early Access.… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.