
I was originally planning to release Turret Baffler in time for Halloween, but that might be my chronic procrastination at work. So, I'm moving it forward to the end of May.
The game currently has 7 levels, plus the tutorial, and is undergoing beta testing. I was planning to add another three, but I don't see why I can't add them after release.
Obviously, bug fixes will come first. However, I'm going to add those three levels:
The only significant mechanic I'm considering adding is a time limit - or rather, after 5 minutes or whenever guards WILL start spawning regardless of how many alerts you've had. This will provide some extra tension, forcing you to weigh stealth vs speed.