Lumo
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
33 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
33 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Build Update v1.11.8 - Fixes to Win10 controller issues. Hi! The latest build of Lumo addresses some long standing issues with XBox One / Xbox 360 (Wired and Wireless) controllers that have been present in the game since the Win10 Anniversary update. This has been tested with the following pads: - PS4 - Xbox 360 (Wired and Wireless) - XBox One (wired) Other joypads should work, but may require you to define your own controller mappings in Settings->C… | — | |
| Community | Director's Commentary Part 8 The last part of the director's commentary is now online: You can watch the full walkthrough of the game, with 100% of the secrets, from the following playlist: Thanks to everyone that's provided feedback while I've been making these! :) | — | |
| Community | Director's Commentary Part 7 Who ya gonna call? | — | |
| Game update | Lumo 1.06.27 Patch Notes + Updated Russian/Portuguese/JP Localisation + Fixed Z-fighting in one room + Fixed some of the Cauldron zone torches to take account of speed-run related exploit and remain on (doesn't fix the exploit, don't worry) + Added Old School time trial results to the EXTEND screen during completion sequence. + SwingToExit now has a helper platform appear if you die too often ( :D ) | — | |
| Community | Director's Commentary, part 6 One for the speed-runners. | — | |
| Game update | Lumo v1.06.21 Patch Notes A new build has just gone live with the following changes: + Update to Redefine Controls UI so show default bindings + Updated JP Localisation | — | |
| Community | Director's Commentary, Part 5 It's time for another Director's Commentary! Here's part 5, exploring the first of the Cauldron sections: | — | |
| Game update | Lumo v1.06.13 update notes Lumo's been updated to version 1.06.13 with the following fixes: + Updated Japanese localisation + Added option to hold shift during game launch to bring up options dialog (allows play to select which monitor to run the game on) + Fix for a possible lock when jumping on the 'boing gun' + Fix for broken collision in the kitchen + Fix for missing collision on the way to CSEC4 Map room + Reduced t… | — | |
| Community | Lumo, Director's Commentary, part 4! Sliding about on the ice? Not sure about those Ice Cube Stairs? This video will help! :) | — | |
| Community | Lumo: Director's Commentary, Part 3 Missing some secrets in the Church? Let part 3 of the Lumo Director's Commentary help you out... | — | |
| Community | Lumo: Director's Commentary Part 2 The second part of my Lumo walkthrough is now up on You Tube! | — | |
| Community | Lumo: Director's Commentary Part 1 Creator Gareth Noyce talks about his key influences, favourite jokes and previously unseen intro scene to Lumo in the first Director's Commentary. Enjoy! -Samuel | — | |
| Community | Lumo to Launch in 5 Days! We would like to thank everyone for your support in the lead up to the launch of Lumo. On May 24th Lumo will be available to purchase on Steam for Windows, Mac and Linux (and on the PlayStation Store too!) With just 5 days to go, we are happy to say all the ducks have been hidden, the flaming turnstiles refueled and the invisible platforms polished! The world of Lumo is ready and waiting to be… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.