Slime Squisher
Playing now
1−1 vs. yesterday
17%of peak
All-time peak
6Aug 2025
Playing now
1−1 vs. yesterday
All-time peak
6Aug 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Demo Patch #3 - Small changes *Fixed a bug where both the lose and win screen would appear if you die on wave 25. *Made the fast slimes slightly bigger, now they are easier to click. *A few waves spawns a few less slimes. | — | |
| Game update | Demo Patch #2 - Balance & bug fixes *Fixed a bug where the stapler shoot time upgrade text would display 5+ decimal points. *Fixed a bug where the shadow of a projectile had a chance to not disappear after colliding with a slime. *Bug fix: When a stapler got stuck to a slime, it had a chance to weirdly blink and spawn super fast around the screen. *Bug fix: Slimes would sometimes spawn 2 slime goo after being squished. Slime goo… | — | |
| Game update | Demo Patch #1 - Balance & bug fixes *Increased the “DEATH TO SLIMES” kill count to 7 and wave recharge down to 3. *Made the click collider slightly bigger. *Made all waves from 7 and up slightly easier. *Slightly increased the size of the small fast slimes. Also slightly decreased the speed. *Slightly lowered the speed of all slime bullets. Also decreased how often they shoot. *Decreased the starting click cooldown time down from… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.