VANRAN
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update Patch Notes Improved 8-direction guard animations for smoother and more natural movement. · Fixed an issue where heavy attack sound effects would sometimes play incorrectly. Thank you for all the feedback and testing. We’ll continue improving the combat experience. | — | |
| Game update | VANRAN Demo Update — Improved Controls, UI, and Combat Feel Improved dodge canceling and follow-up actions · Fixed a bug where stamina was not consumed while guarding · Sprint can now be used with L3 on controller / Alt on keyboard · Adjusted the speed variation of boss monster Madan’s aerial attack · Fixed a chain target crosshair bug · Fixed UI button display errors · Updated door visuals so players can distinguish between doors that require keys and… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.