Grimroll
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Rewards, Infusions and the Chain One of the main mechanics we have in Grimroll is getting rewards for crossing out boxes. The rewards take the shape of different consumables, instant additional hits on other boxes and even more dice. There's plenty of dice types but today we wanted to focus on the rewards specifically. The way you progress through the game and gain upgrades is by upgrading your items. Initially we had just 3 i… | — | |
| Community | This baba is not you! We’re back with another Art post today. If you didn’t notice the scary looming figure in the key art (first of all, how?), she’s the Crone, or as we like to call her locally: Baba! Here are some of Baba’s concepts, which we took in some weird directions. We had her looking kind, monstrous or even wildly strange. We wanted her to seem menacing at first sight but, the more you get to know her, th… | — | |
| Community | Live to roll another die Grimroll is a very simple game to understand, each turn you will: · Use a die to cross out the box that has the same number to defeat enemies. · Gain rewards · Repeat Variety In the playtest we had the basic white die and some ways to manipulate it (consumables). We needed a way to create hook mechanics and different playstyle archetypes. So, we introduced the advanced dice that did more specif… | — | |
| Community | We're back! We’ve spent the last couple of months slowly playtesting Grimroll with a closed group of local game developers, we’ve also been tirelessly implementing the feedback we’ve gotten so far and we’re extremely excited to share that development on the game is going full steam ahead. In keeping with these great pushes forward we've made with the game, we first created new Key Art for Grimroll, giving… | — | |
| Community | The Grimroll playtest is now live! Hey, Dice Casters! The Grimroll Playtest is Live right now! To join in rolling the dice, go to the game's store page and click on the big "Request Access" button. This Playtest is the first of, hopefully, many successful playtests to follow. While playing, we'd hugely appreciate it if you filled out the feedback form directly in the game to let us know of the biggest issues you may find and tel… | — | |
| Community | What is Grimroll? On some of our socials and our website I Previously mentioned a bunch of board games that inspired us to create Grimroll, most notably a game called “That’s pretty clever”. The core mechanic behind that game was also crossing out numbers in grids and then getting rewards which give you options to cross out more numbers which give you rewards to cross out even more. In this post I'll go over wha… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.