NewsBasement Soundtrack with Visualiser out now!———Community
Community · published 22 Oct 2020, 15:50:33 UTC
Basement Soundtrack with Visualiser out now!
Hey all, feeding | ear, (a composer who did basement soundtrack) recently created a nice video with a full basement soundtrack and visualizer, go check it out.
NewsLast day of The Indie MEGABOOTH Going Away (for now) Sale!———Sale
Sale · published 12 May 2020, 09:27:31 UTC
Last day of The Indie MEGABOOTH Going Away (for now) Sale!
Today is the last day of The Indie MEGABOOTH Going Away (for now) Sale! Go grab Basement with 40% off for yourself and/or your friend as a gift, cook green, we need more of it by the end of the week!
NewsBasement is now 40% off with Inde MEGABOOTH Going Away (for now) Sale!———Sale
Sale · published 5 May 2020, 21:22:15 UTC
Basement is now 40% off with Inde MEGABOOTH Going Away (for now) Sale!
The Indie MEGABOOTH Going Away (for now) Sale! is featuring over 100 games of both old and new favorite IMB titles, including Basement . The sale will take place from May 5th through 12th. That’s an entire week of deals on prime social distancing entertainment. So don't delay and go check them all but play Basement first!
We're happy to announce that our friends at Boss Battle Records released the Basement Original Soundtrack! Thanks to them and Matt McLean ( feeding | ear ) personally we have that deep and groovy music in our game. Go check it : DLC includes MP3, WAV and FLAC files.
Major update · published 11 Nov 2019, 01:21:22 UTC
Basement has launched!
Today is the day! The time has finally come to open doors of your old uncle's garage and start your career in a world of illegal business. I'm happy to tell, that Basement is leaving Early Access and we're ready to let everyone see what we've been working on these last 5 years! Basement is a strategy game, where you start doing illegal business to fund the development of your dream video game.…
In-game event · published 6 Oct 2019, 17:09:39 UTC
The Final Fight
Final content update: Features · Final level · Achievements! · Steam cloud saves · Save manager · Ambience for each level · SFXs · Show what's new in shops Bug fixes · Fixed some sandbox events · Fixed salary rise counting for employees · 4K monitor auto-scale on the first run · Video flickering · Weapon sorting · Missing initial Items · Localization · Fast forward ladder stuck · Finance stats…
In-game event · published 4 Sep 2019, 21:47:44 UTC
Tupo must finally die
What's in this update: New level New Character management window with items in it Refreshed encounter dialog window Fixed sandbox end level tracking Fixed level 3 random events Fixed sandbox random events stop SFX updates Fixed character auto-assignment Decor rooms now can be removed by double-click Disabled confirmation on delete. Raid notification now shows how many people would come Notifica…
How could that not be a good thing? A new level, a couple of refinements and bug fixes. Changelog: · New level · Employee hire cost rise decreased · Refined task notifications · Research window refinements · Item shop - added guns fire rate · New end level screen · Non-greedy product consumption event · Raid notifications before an attack · Building management window now shows correct values of…
In this chapter, you'll explore a new creative way of doing business. Big deals are coming, so make sure you have a calculator somewhere nearby, cause for sure you've already forgotten how to do long divisions.
This time our little brother Kenny gets in trouble, you need to get Kenny out of jail before it's too late! I brought you the guns, so use them wisely.
Grabbed some business - now try to hold on it! It's chapter 5 and this time everything goes wrong, it might seem that the whole city is against you. Prepare to deal with Cops, Greens, and Reds that are trying to push you out of business.
After compromising The Sensitive Squid selling network Gunther and Kenny need to find new way to distribute the product. In a meanwhile they need to deal with a growing danger coming from several fronts. If there only was a way to distract gangs or make to them busy with something else... Here is a chapter 4. It is tough. So, good luck and have fun!
Ok, here is a level 3 -- Hui Xiao story. It’s a bit buggy, a little too hard and contains tons of inappropriate lexicon. Give us know if you can beat it on discord or steam forum !
NewsBreaking news! Fresh update is live!———Game update
Game update · published 31 Oct 2018, 20:43:55 UTC
Breaking news! Fresh update is live!
Oh well, hi there everyone, I'm glad to tell you that we're not dead yet. It's been almost year since the previous update, oh wow. During this year we've done numerous changes to a game, and the largest amount of work was devoted to the game scenario, including the editor, translations, videos, and lots of scripting. So now we have a complete story, which would be released in portions toward th…
It’s been a while since the last update (yeah we know, seven months in a row it’s not “a while” it’s more like “eternity”). There are a lots of questions and lots of comments like “the game is dead”. There is no excuse to not giving you any information on current status of development. So, to fix that somehow and give you a clue about Basement we want to invite you to our Discord channel were w…
Some time ago few players posted their ideas in our “Suggestions” sub forum about workers, who can “use” produced stuff to get some buffs. We really liked this idea and implemented it. With current update you can try it. If you remember these “stimpacks” from “Item” window: Now all of these are real products from your storages. So if you are going to fight some bad guy, you can produce several…
News0.6.4 patch release and next plans———Game update
Game update · published 24 Oct 2017, 21:04:31 UTC
0.6.4 patch release and next plans
Next iteration of fixes and improvements is here. This update contains more than hundred of fixes, ui enhancements and game balance changes. The most noticeable change is how you pay salaries to your staff. Now it's no longer possible to overdue payments for more than a few days, otherwise your best workers will leave the facility. At the moment we’re working on story mode. Which will contains…
NewsNew balance and upcoming price change———Game update
Game update · published 15 Aug 2017, 20:33:52 UTC
New balance and upcoming price change
New balance After a huge 0.6.0 update the most often comments were about increased complexity of the game in general and frequent cop raids in particular. So, we’ve decided to try a new balance in this update. Most significant changes are in products and selling mechanic. Two of most painful things were junkie deaths in case of poisoning (and inevitable cop raid after that) and explosion which…
News0.6.2 Random encounters and difficulty levels———Game update
Game update · published 28 Jul 2017, 19:26:11 UTC
0.6.2 Random encounters and difficulty levels
This time we’ve implemented two big features all at once - difficulty levels and random encounters for the sandbox. Difficulty Levels During last two years we’ve received a lot of feedbacks with quite opposite views on the game difficulty. Some of the players consider Basement too easy to play, other find it quite difficult. Most of the complaints about high difficulty level appeared after the…
NewsIt's alive! Update 0.6.0 is here!———Game update
Game update · published 14 Jun 2017, 20:02:03 UTC
It's alive! Update 0.6.0 is here!
In-game level editor When we started to develop our in-game editor we didn't expect it would take us so long. We're still working on it, but you can give it a try. We decided to change the game significantly so that it will be as easier to modify as possible. It'll help us to test new features and change game balance faster than we're able to do it now. Hackable game We've tried to make the gam…
Four months passed since the last update. All that time we’ve been working on an easy to use level editor. We had to rewrite a bunch of game "core" code because level editor was not in our plans from start. It's the main reason of updates delay. But look at this! The editor will be an internal instrument for a while as we need to fix lots of issues and polish it to be ready for public use. When…
* Fix error on third research step * Fix stamina level showing in move/attack windows * Attempted to fix "long long description" issue in level selection menu
Hello, Now we’re ready to release two previous updates in public. If you’ve participated in early gamepad testing and used “Inception” branch, just select “NONE - Opt out of all beta programs” in BETAS tab in Basement Properties window to switch back to main. So, today you all will get an update with gamepad support and some bugfixes. We also did some changes to tutorial level to make it more e…
Hello everyone! We’ve just pushed an update with a few minor fixes and improvements. This patch is again released only for "Inception" branch with gamepad support. To switch to "Inception" branch please follow instruction in a previous update. Changelog: · Employee automatically goes to heal when hp is lower than 80% · Added few gamepad hints · Added required resources icons in upgrade and hire…