Basement
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
11Jul 2026
Playing now
0+0 vs. yesterday
All-time peak
11Jul 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Chapter three Ok, here is a level 3 -- Hui Xiao story. It’s a bit buggy, a little too hard and contains tons of inappropriate lexicon. Give us know if you can beat it on discord or steam forum ! | — | |
| Game update | Breaking news! Fresh update is live! Oh well, hi there everyone, I'm glad to tell you that we're not dead yet. It's been almost year since the previous update, oh wow. During this year we've done numerous changes to a game, and the largest amount of work was devoted to the game scenario, including the editor, translations, videos, and lots of scripting. So now we have a complete story, which would be released in portions toward th… | — | |
| Game update | 0.6.5 Product buffs Some time ago few players posted their ideas in our “Suggestions” sub forum about workers, who can “use” produced stuff to get some buffs. We really liked this idea and implemented it. With current update you can try it. If you remember these “stimpacks” from “Item” window: Now all of these are real products from your storages. So if you are going to fight some bad guy, you can produce several… | — | |
| Game update | 0.6.4 patch release and next plans Next iteration of fixes and improvements is here. This update contains more than hundred of fixes, ui enhancements and game balance changes. The most noticeable change is how you pay salaries to your staff. Now it's no longer possible to overdue payments for more than a few days, otherwise your best workers will leave the facility. At the moment we’re working on story mode. Which will contains… | — | |
| Game update | New balance and upcoming price change New balance After a huge 0.6.0 update the most often comments were about increased complexity of the game in general and frequent cop raids in particular. So, we’ve decided to try a new balance in this update. Most significant changes are in products and selling mechanic. Two of most painful things were junkie deaths in case of poisoning (and inevitable cop raid after that) and explosion which… | — | |
| Game update | 0.6.2 Random encounters and difficulty levels This time we’ve implemented two big features all at once - difficulty levels and random encounters for the sandbox. Difficulty Levels During last two years we’ve received a lot of feedbacks with quite opposite views on the game difficulty. Some of the players consider Basement too easy to play, other find it quite difficult. Most of the complaints about high difficulty level appeared after the… | — | |
| Game update | It's alive! Update 0.6.0 is here! In-game level editor When we started to develop our in-game editor we didn't expect it would take us so long. We're still working on it, but you can give it a try. We decided to change the game significantly so that it will be as easier to modify as possible. It'll help us to test new features and change game balance faster than we're able to do it now. Hackable game We've tried to make the gam… | — | |
| Game update | 0.5.9 Few more fixes * Fix error on third research step * Fix stamina level showing in move/attack windows * Attempted to fix "long long description" issue in level selection menu | — | |
| Game update | 0.5.8 Fix for touchscreen devices There was an issue with mouse input on touchscreen laptops, so it’s fixed now. | — | |
| Game update | 0.5.7 Update Hello, Now we’re ready to release two previous updates in public. If you’ve participated in early gamepad testing and used “Inception” branch, just select “NONE - Opt out of all beta programs” in BETAS tab in Basement Properties window to switch back to main. So, today you all will get an update with gamepad support and some bugfixes. We also did some changes to tutorial level to make it more e… | — | |
| Game update | Minor fixes 0.5.6 Hello everyone! We’ve just pushed an update with a few minor fixes and improvements. This patch is again released only for "Inception" branch with gamepad support. To switch to "Inception" branch please follow instruction in a previous update. Changelog: · Employee automatically goes to heal when hp is lower than 80% · Added few gamepad hints · Added required resources icons in upgrade and hire… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.