Macaronpolis
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Skip Tutorial / UI Modification -Added Tutorial Skip A setting to skip the tutorial when starting a new game has been added! If you choose to skip the tutorial, features that are normally unlocked afterward will be available immediately, and all help guides will be pre-activated. *Note: While you can play the game just by reading the guides, first-time players might find it a bit challenging. -Added Difficulty Selection Diffi… | — | |
| In-game event | Add Recipe Styling A feature to customize existing recipes has been added! Through recipe styling, you can choose colors, patterns, and various decorations to design your very own macarons. You can place various decorations like jelly, chocolate, cream, and caramel on top of the coque, and select the color and brightness for each element. Customize your recipes by adding gradients or wave patterns to the coques.… | — | |
| Game update | Effects and Font Updates - Some of the tutorial dialogue has been changed. - Visual effects related to the Franchise feature have been modified. - The in-game font has been updated. P.S. I'm currently working on new features! | — | |
| Game update | Fix some features Fixed an issue where the sale session was not reset after all tutorial processes were completed. Fixed an issue where certain recipes were not properly saved to favorites. Buttons in the recently facility list can now also be rearranged via drag and drop. Lamppost among decorations, which were previously displayed separately by size in the facility list, have been integrated. | — | |
| In-game event | Tutorial Improvements & New Features 2 -Tutorial Improvements Reduced the duration of the sale session to lessen boredom, and instead increased the number of free-play cycles. Adjusted the progression order to introduce ways to utilize capital, such as upgrade and promotion, after a certain amount has been accumulated. Modified other functional concepts, like exterior and labeling, to be only briefly mentioned so they can be optiona… | — | |
| In-game event | New Decorations -Added Decorations Some decorations, such as streetlights and fences, have been added to the demo version! You can check the categorized facilities and decorations in the facility list, select what you need, and place them. -Other Changes The tutorial progression order has been partially changed. (The 'Expansion' tutorial now proceeds after the 'Independent Production' tutorial) To reduce unnec… | — | |
| In-game event | Tutorial Improvements & New Features - Tutorial Improvements I received feedback that the tutorial had many complex and tedious steps, so I have streamlined the progression and added several new quality-of-life features! I've smoothed out the difficulty curve so that when you first start the tutorial, you begin with a very simple, straight production line, allowing you to gradually understand the rules and expand your processes st… | — | |
| Steam news | Demo Version is Available Now! To celebrate Steam Next Fest, the demo version of 'Macaronpolis' has been released! We hope you enjoy the play, and feedback is always welcome! | — | |
| Community | Gamescom Asia X Thailand Game Show! With the support of the Daegu Digital Innovation Promotion Agency, I submitted to the 2025 Gamescom Asia X Thailand Game Show! Many people visited our booth to experience the game, and the way users experienced it was more diverse than we expected. Thank you for your interest and fun experience in our game, and we will quickly correct some errors found to complete the game! P.S. Bangkok is real… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.