Noxcode
Last seen
0Sampled 29 minutes ago · not a live figure
—of peak
All-time peak
115 Sep 2026
Last seen
0Sampled 29 minutes ago · not a live figure
All-time peak
115 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | NOXCODE 0.7.6 New Laser Turret can be spawned. · New minor sounds and VFX. · Minor bugs fixed. | — | |
| Game update | NOXCODE 0.7.5 New level objects to spawn. · New in-run quests. · New Mods. · Fixed minor gameplay bugs. · Fixed some sounds bugs. | — | |
| Game update | NOXCODE 0.7.4 Still regular works. · Balance approach. · New Night background. · New Guard mob. · Workshop is under construction. | — | |
| Game update | NOXCODE 0.7.3 This is a stability update, another one. But this time with gameplay changes. I've built a tool for internal use, so now I can design complex generations. First gamemode: Practice (Available in DEMO) — is 10 levels. Second gamemode: Custom. UI is awful for workshop, I'll return to it later. Story gamemode: Hidden one, this is a long stream, has progress. Visuals and Audio also have changes, lik… | — | |
| Game update | NOXCODE 0.7.2 This is a stability update. I have no issues with graphics performance, but its initialization and settings were quite fragile. This patch lets me use different backgrounds, though some Video and Graphics settings are now only available from the main menu. BTW, levels now have a random background. | — | |
| Game update | NOXCODE 0.7.1 New balance approach. · I continue to work on the visuals. · Found a few minors - fixed. | — | |
| Game update | NOXCODE 0.6.5 Cosmetic and Balance patch. · Some mod names have been changed. · Next approach to rebalancing. Now some entities require a streak — so you need to pass through a few towers to make progress and encounter something new. | — | |
| Game update | NOXCODE 0.4.5 Okay, the Mod system turned out to be a tough one. The meta progression conflicted with it, making the game completely unplayable after a 10-win streak or so. This forced me to remove some scaffolding mid-update in version 0.4.5. Meta progression (Bazaar) has been removed. I may add some fun stuff to it later, like collectibles. The game is now a pure roguelike (I’ve removed the roguelite tag).… | — | |
| Game update | NOXCODE 0.4 Thank you for your feedback! 0.4 is Live! · Mod System. In-game modifications (buffs, debuffs, and mutators) that you can obtain from crates. · New object: Mine — Triggers when you get close and explodes after a short delay. · New object: Crate — Hold to open (consumes Tokens/Coins) and receive a random Mod. Some systems and features are already implemented but are not naturally encountered dur… | — | |
| Game update | NOXCODE 0.3.x Small bugfix patch is out. Not a lot of visible changes this time — mostly fixed UI and gameplay issues. Changed: · Fixed several UI bugs · Fixed several gameplay mechanics | — | |
| Game update | NOXCODE 0.3 Noxcode 0.3 is now live! New: · Challenge-per-Run feature. Find "!" items to get a random challenge. · Fragile / Breakable cubes. · Workshop UI in preview. Changed: · Updated UI for the Custom Mode. Other: · Backend system patch to make future updates smoother Thank you. | — | |
| Game update | NOXCODE 0.2 Noxcode 0.2 is now live! Hey everyone, Just pushed a new update. There is a planned version. New: · Custom Level Generation Go to Main Menu → Play → Noxcode. You can now set up your own level settings and load them by copy-pasting codes. · Movement Options · Wall-running. · Dashing (Q by default) — quick horizontal dash forward · Gliding (X by default) — hold to slow your fall Changed: · Turned… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.