Gamemode: Radio Tower
A towering, narrow climb. No mobs, no crates: pure roofing.
Gamemode: Arena
No tower, no climb: just an arena and the mobs inside it.
- A flat slab instead of a tower.
- Two kinds of crate on the field: one holds a weapon, one holds a Crystal to spend at the pause workbench.
- One floor, stopwatch, no map. It ends when you do.
The Hopper Returns
The rolling ground enemy is back, and back on honest physics rather than a movement grid.
Augments
- The second grade dot is gone. Every augment is single-grade today.
- The loadout cap is lifted.
Fixes
- The tower no longer blinks.
- Landing shake after a hook.
- "DEFEATED BY" on a victory screen.
- Guard counts. The guard spawn curve was the only one in the game.
Localization
- Arena's name and description are translated into all 14 languages.